Silgrad Tower from the Ashes

Full Version: Scc0506 [Finished]
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[Image: T5-0506.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0506.
Shack Type: 5.
Claim Difficulty: Easy.
NPC: 1.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0506. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a servant.


Use the existing cell (SilgradCity0506) and don't delete the exterior building.
This one being the second. Also what is the significance of a servent when doing this mod?
Quote:Originally posted by Zurke
This one being the second. Also what is the significance of a servent when doing this mod?
It's his job, later on I'll change the AI so that he's going to work for a rich family.

Have fun with SCC0507 as well! Smile
Hi Sandor, glad to hear 0507 went well. Here is another.

I will be working 12 hrs 6 -7 days starting in the morning. I will try and mod what I can but it will be a slower process. Hopefully atleast one per week.
The file has been merged. Smile