03-23-2008, 06:59 PM
[blockquote]
District: Slums.
Cell name: SilgradCity0508.
Shack Type: 7.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-middle.
General info: Check -=this link=-.[/blockquote]
Status: Finished by TheImperialDragon.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0508. Use the Silgrad_Tower.esm v2.994 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of the district overseer.
Poor-middle: Mostly poor furniture with some redware objects.
Use the existing cell (SilgradCity0508) and don't delete the exterior building.