03-25-2008, 12:21 AM
Hi,
I'm having a problem getting collision to work for a static.
I've been following the tutorial posted on TESCS Wiki, and up until now it's worked fine.
Here's my problem:
I've made the collision model, set it up through NifSkope and it works fine (I see the red wireframe). However when I save the file, and test it in the CS, it's turned tiny. I thought that this problem would be resolved by editing the nif in NifSkope, and changing its scale properties. The model was scaled up to 20 and it now looks fine, but when I place it in the CS, the collision model seems to have stayed the same tiny shape, whereas the hipoly mesh scaled up like it should have.
It's been hard enough getting collision set up, and now that I finally get it working in NifSkope, I'm getting problems in-game! It's really frustrating.
Can anyone shed some light on this?
Cheers,
Dave
I'm having a problem getting collision to work for a static.
I've been following the tutorial posted on TESCS Wiki, and up until now it's worked fine.
Here's my problem:
I've made the collision model, set it up through NifSkope and it works fine (I see the red wireframe). However when I save the file, and test it in the CS, it's turned tiny. I thought that this problem would be resolved by editing the nif in NifSkope, and changing its scale properties. The model was scaled up to 20 and it now looks fine, but when I place it in the CS, the collision model seems to have stayed the same tiny shape, whereas the hipoly mesh scaled up like it should have.
It's been hard enough getting collision set up, and now that I finally get it working in NifSkope, I'm getting problems in-game! It's really frustrating.
Can anyone shed some light on this?
Cheers,
Dave