05-01-2007, 10:23 PM
Partially finished by Deeza
Round home model (StExRedBuilding05homeoval) belonging to a middle-aged Dunmer woman named Norva Evosa.
Create the Ebbedin16 cell and drag the StInRedBuilding05 object into the render window. Decorate the interior with a mix of lower and middle class objects. The NPC needs full AI and dialogue.
This house (round home model - see map) belongs to a collector of Dwemer artifacts. He is currently living in Ebbedin asking about local Dwemer ruins. He doesn't like Ebbedin much, he is obsessed with Dwemer items, and there's a little bit more about him in this quest. That's basically it, the rest is up to the claimholder's imagination.
1. To claim this location, please post a reply saying so. It's not granted until TheImperialDragon ok's it, which he usually does.
2. To mod a claim, start a new .esp dependant on Oblivion.esm, and Silgrad_Tower.esm. Mod the location at your discretion and free time, within reason. Please check the Ebbedin Board for the latest information. Don't forget to add a pathgrid.
Round home model (StExRedBuilding05homeoval) belonging to a middle-aged Dunmer woman named Norva Evosa.
Create the Ebbedin16 cell and drag the StInRedBuilding05 object into the render window. Decorate the interior with a mix of lower and middle class objects. The NPC needs full AI and dialogue.
This house (round home model - see map) belongs to a collector of Dwemer artifacts. He is currently living in Ebbedin asking about local Dwemer ruins. He doesn't like Ebbedin much, he is obsessed with Dwemer items, and there's a little bit more about him in this quest. That's basically it, the rest is up to the claimholder's imagination.
1. To claim this location, please post a reply saying so. It's not granted until TheImperialDragon ok's it, which he usually does.
2. To mod a claim, start a new .esp dependant on Oblivion.esm, and Silgrad_Tower.esm. Mod the location at your discretion and free time, within reason. Please check the Ebbedin Board for the latest information. Don't forget to add a pathgrid.