03-27-2008, 01:18 AM
In my quest to generate the dumac landscape, i'm running into many many problems. Mostly, two varieties of tree are prevalent, and they completely dominate everything else. I have been able to see no reason why they do this in the region preset. They have a normal radius, normal density, everything. One model, SilgradBlackGumBcDead07, was the most common tree, even though it had a density of 4.
Actually, there seem to be four or five trees which are used to the exclusion of ALL others. The region preset i was using from Latrys North only had about 3 types of trees generate, even though there were at least 10 types in the region preset. Further digging in the CS reveals that SilgradBlackGumBc02 was used 4151 times, SilgradBlackGumSu05 was used 2422 times, SilgradBlackGumBcDead07 was used 1434 times, SilgradBlackGumSu04 was used 994 times, SilgradBlackGumBcDead04 was used 864 times, SilgradBlackGumBcDead06 was used 672 times, and SilgradBlackGumFa05 was used 670 times.
seems like a lot of variety, but that's only 7 trees, out of a total 25 trees. and three of those are dead. That leaves 4 living trees comprising a whopping 92% of everything. In fact, out of 8954 living trees generated, fully HALF are one model, SilgradBlackGumBc02. Since there are 8 varieties of SilgradBlackGumBc(01-08), i am left to wonder why there is such a lack of variety. Most of the trees have been used less than 20 times.
So my question, for those of you who haven't been scared off by my incessant numbers, is why the region generator is behaving in such a fashion.
[edit] just to see what would happen, i made a new region preset, dragged SilgradBlackGumBc01-08 into the generated objects list, gave them all the same density, radius, stuff, and clicked generate. 95% of the trees generated were SilgradBlackGumBc01 the other 5% were SilgradBlackGumBc02. Maybe it's something in the models themselves? I have no clue, which is why i'm asking you guys
Actually, there seem to be four or five trees which are used to the exclusion of ALL others. The region preset i was using from Latrys North only had about 3 types of trees generate, even though there were at least 10 types in the region preset. Further digging in the CS reveals that SilgradBlackGumBc02 was used 4151 times, SilgradBlackGumSu05 was used 2422 times, SilgradBlackGumBcDead07 was used 1434 times, SilgradBlackGumSu04 was used 994 times, SilgradBlackGumBcDead04 was used 864 times, SilgradBlackGumBcDead06 was used 672 times, and SilgradBlackGumFa05 was used 670 times.
seems like a lot of variety, but that's only 7 trees, out of a total 25 trees. and three of those are dead. That leaves 4 living trees comprising a whopping 92% of everything. In fact, out of 8954 living trees generated, fully HALF are one model, SilgradBlackGumBc02. Since there are 8 varieties of SilgradBlackGumBc(01-08), i am left to wonder why there is such a lack of variety. Most of the trees have been used less than 20 times.
So my question, for those of you who haven't been scared off by my incessant numbers, is why the region generator is behaving in such a fashion.
[edit] just to see what would happen, i made a new region preset, dragged SilgradBlackGumBc01-08 into the generated objects list, gave them all the same density, radius, stuff, and clicked generate. 95% of the trees generated were SilgradBlackGumBc01 the other 5% were SilgradBlackGumBc02. Maybe it's something in the models themselves? I have no clue, which is why i'm asking you guys