03-27-2008, 10:33 PM
The question of whether or not we should region generate or replace meshes was brought up in the pinned Status thread which has gotten slightly off topic in places, so I decided to make a specific thread. The choices are simple, we can either region generate or use the converter. Both have their pros and cons I suppose... some are fairly obvious.
Region Generation:
Region Generation:
- Gives us a more control
- Can be tweaked and edited
- ;( Is slower (depending on landmass scale, it could take a very long time to generate and create a good preset)
- ;( More work for exterior modders
- Very fast - replaces all chosen mesh instances with desired replacements in no time
- Less work for exterior modders
- ;( Slightly risky - there's always the chance a misplaced file or texture may be left and publically released
- ;( Cannot replace tilesets or pieces that snap
- ;( Some models might not match the TES3 equivalents meaning objects may float, align wrongly or bleed into each other