Silgrad Tower from the Ashes

Full Version: Scc0513 [Finished]
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[Image: T5-0506.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0513.
Shack Type: 5.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Argonian.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0513. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

Joh Argonian Thief, the strange thing about Joh is he has a pet Mudcrab (*) named Sparkey. Sparkey is a pretty tough Mudcrab!

(*) In the TES3 version it was a scrib.

Use the existing cell (SilgradCity0513) and don't delete the exterior building.
I'll take it.
One pet crab Smile.
I'll check the esp asap! Smile
The file has been merged.

I fixed the 'tail' problem.


Nice modding! Big Grin
Quote:Originally posted by sandor
The file has been merged.

I fixed the 'tail' problem.


Nice modding! Big Grin

Thanks Sandor. That was different. Wink What was the 'tail' issue?
Quote:Originally posted by Zurke
What was the 'tail' issue?
Just select the skeletonBeast nif.
Ok thanks Sandor Smile.