[blockquote]
District: Slums.
Cell name: SilgradCity0516.
Shack Type: 1.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check
-=this link=-.[/blockquote]
Status: Fnished by Hegemege.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0516. Use the Silgrad_Tower.esm v2.994 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of a thief.
Use the existing cell (SilgradCity0516) and don't delete the exterior building.
I'll take it =) Sounds like fun
Do I put just a few valuable(no overpower) items in a "secret chest" or something? And lockpicks on tables?
Quote:Originally posted by Hegemege
I'll take it =) Sounds like fun
Do I put just a few valuable(no overpower) items in a "secret chest" or something? And lockpicks on tables?
Sounds good (not too many lockpicks).
Maybe not for this claim, but the trapdoor model also has potential as a secret compartment as mentioned
in this post. Just as a change of pace from hidden chests.
Just a thought,
Steve
Quote:Originally posted by SACarrow
Maybe not for this claim, but the trapdoor model also has potential as a secret compartment as mentioned in this post. Just as a change of pace from hidden chests.
Just a thought,
Steve
Thanks for idea, but I'm not really adding it into this claim. He is kind of "retired thief"
BTW sandor, you haven't downloaded the esp yet ^ ^
Some general remarks.
Before merging I rechecked SCC0332.
You selected "OR" for the last GetIsID which causes a contamination for the disp.condition, because it's not related to your NPC's anymore (screenshot). The info is now available to other NPC's as well, when the disp. is "<=40" (depending on the FormID's in the dial sequence or in short the listing order).
It should have been "AND", this has been fixed.
I assume you're referring to the same problem in
this post.
Regarding SCC0515.
It's not necessary to add the "St Innocent" faction, because you already added a custom faction
(non-evil) .
blue[/HR]
SCC0516 has been merged.