Silgrad Tower from the Ashes

Full Version: Scc0526 [Finished]
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[Image: T4-0505.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0526.
Shack Type: 4.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0526. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.


Use the existing cell (SilgradCity0526) and don't delete the exterior building.
I'll take it.
Here it is.
Thanks for posting your claims, I'll review these asap. Smile
A few general remarks.

For the doors and the chests, select for the level: "needs a key" when using a key.

SCC0525.
You can't use Redware objects in a poor house.



Well done, all your files have been merged. :goodjob:



blue[/HR]

Diversifying your houses.
  • It's fine to add a cheap weapon to the inventory of a poor NPC.
  • For the poor homes you could add a rug and a tapestry.
  • StFurnDunWallscreenType1A (middle-rich), StFurnWallscreenGuarskin (poor-middle) are quite common in Dunmer homes.
How did I know you were going to get me on the redwareSmile . I tried to sneak it in. It is hard using all the same stuff.
Quote:Originally posted by Zurke
It is hard using all the same stuff.
I can imagine that. Smile

Try another type of claim e.g. in Soluthis, Ebbedin, Steadhelm, a Silgrad city tomb claim etc.

We could discuss a larger (custom) claim via PM.