Silgrad Tower from the Ashes

Full Version: Scc0527 [Finished]
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[Image: T5-0506.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0527.
Shack Type: 5.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0527. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.

Poor-middle: Mostly poor furniture with some redware objects.


Background.

The house of a priest.


Use the existing cell (SilgradCity0527) and don't delete the exterior building.
I'll take it.
Have fun and with the other claim as well. Smile
As a "priest" what type of robe would he wear?

edit: also are homes "public" places? I have not noticed it before so I guess I must be leaving them as public.
Quote:Originally posted by Zurke
As a "priest" what type of robe would he wear?

edit: also are homes "public" places? I have not noticed it before so I guess I must be leaving them as public.
There's not a lot of choice just the lowerrobe01/white.

If you lock the door when the NPC is outside the house or sleeps, "public" is fine. It's also easier to playtest.

Some info concerning this subject.
Here it is. My first priest.
Finished. Smile