I'll leave the easter-egging to those with the knowhow to do a proper execution. I'm just building a simple tomb ^^
Well... It was simple. Now its big. Big and scary. And fun
Where I'm at now:
Level 1 - Done. The only changes I can imagine making are resolving whatever bug there is in regards to the Greater Soulgem and the Redware Platter not being picked up. Also, I need to make a key that unlocks the door leading to Level 4, and hide it somewhere in Level 3. Beyond that, I'm satisfied with how Level 1 has turned out ^_^
Level 2 - Cluttering now. I've got it mostly done. I'm around 520k face, so I'm trying to keep the clutter light as a result. I don't think that leveled-creature spawns add their true value to the facecount, what with the type of monster not being decided til your in-game, so I imagine I've already broken 600k faces in Level 2. So, unless there's some glaring omissions to the loot or look of the place, I'm ready to be finished with Level 2 as well.
Level 3 - Mostly satisfied, but I need to clutter one last room, and add a key to unlock Level 4. This is a pretty dangerous level, though, lots of nasty critters. There is a problem where the player is in the 'central' area of the level, and is able to activate the doors along the 'outskirt' areas of the same level, through the windows. I'm open to suggestions for fixing that. It won't really make much sense unless you check out level 3 though. Once I'm all done with everything else, if I don't think up a solution, I'll start tossing up screenshots illustrating the issue.
Level 4 - Lots of work left. I'm not compeltely happy with the cavern sections, as it is pretty sparse. I've never cluttered a cave like this before, so I'm not really sure where to begin. Lighting is mostly taken care of, I think, as are monster spawns and pathgrids. I still need to link Level 4 to Level 5 somehow, providing the player a way out of the tomb, but I've yet to start in that direction.
Level 5 - Not even touched. Still doodling floorplans, trying to come up with something that will look good, be fun to go through, but still keep it simple. I've a hard time with simple -_-
Level 6 - Floorplan has been laid, no clutter at all, no lighting, not even doorjams. Lots of work left.
Level 7, I've got to clutter, light, pathgrid and populate, then it is done. Gonna work on the light, and pathgrid next. Clutter and population is gonna be saved until Levels 5 and 6 are further along. I really enjoy working with the tileset used here, and I like how it has turned out.
I'm losing my connection to the internet this week for an unknown duration. Maybe a week, maybe a month, it is hard to know for sure until I've the net back
So! I'm gonna keep hammering away, and when I'm back, expect a new ESP (hopefully for review), with lots of shiny awesomeness.
Edit: Flip levels 5 and 6... I've got 5's floorplan done, but haven't touched 6. It is hard to keep track of them