04-24-2008, 05:46 PM
Right, as asked for from Razorwing in >>THIS THREAD<<
SO... Here are my first concepts based on research of medieval and in particular European and German Medieval architecture.
First is a Germanic-looking castle. Dont know if you would require one but it was part of my quick study of the buildings.
Then are these variations on Medieval town houses which i hope are what you are looking for. As with all my concepts i am able to tweak, change and redraw/rescale details etc
Quote:1. Medieval houses. There's been some concept art created, further up, but it didn't pan out because it looked intrinsically nice - but more fantasy than medieval. I researched it myself, spending hours in the local library - but to no avail. The best concept art I could find there was actually in comic books Sadly those concepts had very little detail. I found some rather good reference drawings on the net and I've made a few pieces of what could become a modular exterior tileset, but I wouldn't mind starting over from scratch and I would probably do that in either case because it didn't turn out as well as it should have.
Ideally I think the medieval houses should have a German influence to them, to tie in with the name of the town where they'll primarily be used, i.e. Reich Parkeep. They may ultimately be used more widely than that but that won't be determined until the models are finished. When I say German infleunces I don't necessarily mean they should borrow design elements from actual medieval German houses; it might be better if they borrowed design elements that might make the viewer think of medieval Germany. Or in other words, whichever you think would be best.
The concepts won't have to take into account that the models might be made up of a modular exterior tileset because it can go either way, either a tileset or single models. It depends on what would work best with the design you would create. I think I would need two house types to create the models; more would be great of course, but I should be able to use the two house types as guidance for creating additional house types beyond the first two.
The houses should preferably be overloaded with details because I'm aiming to make them very hi-poly, though naturally the details - such as a window - could be drawn undetailed on the house concept and more detailed in a separate sketch.
SO... Here are my first concepts based on research of medieval and in particular European and German Medieval architecture.
First is a Germanic-looking castle. Dont know if you would require one but it was part of my quick study of the buildings.
Then are these variations on Medieval town houses which i hope are what you are looking for. As with all my concepts i am able to tweak, change and redraw/rescale details etc