05-26-2008, 10:50 AM
Yes, it all seems to gel quite nicely, I think. Btw, if you take another look at the link I posted earlier called 'Anaster Marrowmir Samples' you'll see some new stuff on there along with news that the sound set is more or less finished now - scripted and recorded.
Hopefully, I can draw on various people's expertise to make this happen. You guys seem to have a lot of great ideas for the voodoo side of things. That should give me some freedom to concentrate on other stuff. brucevayne and SACarrow will help with the audio stuff and Dephenistrator is on hand to assist with magic effects. Anything that you can add to that would be wonderful. Note that some of Anaster's spell-casting derives from his snake-staff which I think I would like to call 'Ashamballah' after the Haiti snake deity 'Damballah'. In the meantime, I'm still waiting for someone to offer their skinning and weapon-creation talents in order to make Anaster come to life...
So, to sum up, some of the ideas being considered are: the 'Mesmerism Ritual' (which makes the subjects dance as per Morsyth's idea), the 'Voodoo Tarot' (which could incorporate a range of different effects), the 'Voodoo Summoning' (already taken by Dephenistrator; a work in progress) along with various potions / poisons such as IQ-reducing 'zombification', a 'speak to the dead' potion (possibly for use in a quest), various other poisons and, of course, the 'juju' doll which I suggest that, owing to its power, we introduce a few measures that will make it difficult to acquire such as having to pickpocket the individual in question so as to obtain items like a lock of hair and so on.
If you guys choose to do any of these then you may wish to keep some of these in-house (i.e. exclusively for 'Black Marsh') but I hope that you can use Anaster somewhere along the lines.
Hopefully, I can draw on various people's expertise to make this happen. You guys seem to have a lot of great ideas for the voodoo side of things. That should give me some freedom to concentrate on other stuff. brucevayne and SACarrow will help with the audio stuff and Dephenistrator is on hand to assist with magic effects. Anything that you can add to that would be wonderful. Note that some of Anaster's spell-casting derives from his snake-staff which I think I would like to call 'Ashamballah' after the Haiti snake deity 'Damballah'. In the meantime, I'm still waiting for someone to offer their skinning and weapon-creation talents in order to make Anaster come to life...
So, to sum up, some of the ideas being considered are: the 'Mesmerism Ritual' (which makes the subjects dance as per Morsyth's idea), the 'Voodoo Tarot' (which could incorporate a range of different effects), the 'Voodoo Summoning' (already taken by Dephenistrator; a work in progress) along with various potions / poisons such as IQ-reducing 'zombification', a 'speak to the dead' potion (possibly for use in a quest), various other poisons and, of course, the 'juju' doll which I suggest that, owing to its power, we introduce a few measures that will make it difficult to acquire such as having to pickpocket the individual in question so as to obtain items like a lock of hair and so on.
If you guys choose to do any of these then you may wish to keep some of these in-house (i.e. exclusively for 'Black Marsh') but I hope that you can use Anaster somewhere along the lines.