Objects
A number of StC9SCC0303LightDunCandle04fire are either floating or bleeding into the alters throughout the tomb.
StInVelPrayerstool01 in first room floating.
StIaMiscCupWhiteGlass and StIaMiscCupPurpleGlass are both floating.
StRwSkelBone02,StRwSkelSacrum01 and StRwSkelBone07 are floating as a group on StInVelAltar01.
StRwContDunmerChestSmall02spices is bleeding into StInVelAltar01.
StRwMiscComBottle13 floating.
StRwMiscComBottle05STIDwine is floating.
Three StScSkoomaEmpty are floating.
StRwSkelHand01 is floating.
StInVelPrayerstool01 in the third room is floating.
Replace MiddleTable07 with an Stfurniture item.
STFurnDunmerRichChair03F marker is bleeding into StInVelAltar01.
StFurnDunPoorChair02F marker is bleeding into StFurnDunPoorTable03.
StRwRedwareCup is bleeding into StFurnDunPoorTable03.
NPC
check 'no low level processing' for StIpDeadNecromancer. I presume the character is dead and will not be coming back. Frame rate and engine resources should not be effected by a dead NPC.
Pathgrid
Please fix all pathgrid nodes bleeding and crossing through objects (see pic). Also check bleeding and floating of pathgrid nodes.
Lighting
Please replace StLightDunLamp01fire and StC9SCC0303LightDunCandle04fire with fakes(static/st/lights) and use a light bulb. This will decrease loss of frame rate and engine resource.
General
In general please do not link doors if you do not have to. If you have an interior that has two locations, for instance the npc goes to work then link the interior doors to test the AI. Please do not change existing links.
When placing objects press 'F' more than once to be sure it is not floating.
Nice interior
@Sandor
There appears to be some pollution from linking the door to the exterior of Anvil.
Grup(world)
- Tamriel
- AnvilWorld
- AnvilCastleCourtyardWorld
There is also an error when opening the file in the CS. I have seen it before I do not think it is a big deal but I wanted to mention it. "The 'StIpNecromancersLootKey' contains 2 lights".
Have a great day
Charles