12-13-2005, 05:27 PM
Ok, here is a list of all classes from Morrowind. I put them into groups of how I think they would have leveled over the six year difference from game to game (Bards, Booksellers, etc.: up 3 Lv's, Caravaners, Farmers, etc.: up 4 Lv's, and so on...).
There is also a section for New Classes that weren't in Morrowind that we can add (if they aren't already in Oblivion that is).
Just to let everyone know now, this is only a concept outline of idea's. None of this is concrete yet, and even when we start to make the mod, this can be bent (maybe occasionally broken) in an effort to conform to the individual NPC's needs, lifestyle and storyline. I can already think of a couple NPC's in Balmora that will break this mold, but for the overall populace, I think this is a good basic outline.
Let me know what you think of it, and give me some idea's on new classes as well.
Here's a quick breakdown of who's in what leveling group:
There is also a section for New Classes that weren't in Morrowind that we can add (if they aren't already in Oblivion that is).
Just to let everyone know now, this is only a concept outline of idea's. None of this is concrete yet, and even when we start to make the mod, this can be bent (maybe occasionally broken) in an effort to conform to the individual NPC's needs, lifestyle and storyline. I can already think of a couple NPC's in Balmora that will break this mold, but for the overall populace, I think this is a good basic outline.
Let me know what you think of it, and give me some idea's on new classes as well.
- 3 ~ Bard, Bookseller, Caretaker, Clothier, Commoner, Gondolier, Guild Guide, Journalist, King, Merchant, Noble, Pauper, Pawnbroker, Publican, Queen Mother, Trader, Savant/Trader Service
4 ~ Caravaner, Farmer, Gardener, Herder, Miner, Pilgrim, Slave, Alchemist/Apothecary/Enchanter/Healer/Mage/Monk/Priest/Sorcerer/Thief/Wise Woman Service
5 ~ Alchemist, Apothecary, Enchanter, Healer, Mage, Monk, Priest, Shaman, Shipmaster, Sorcerer, Thief, Wise Woman
7 ~ Acrobat, Agent, Archer, Barbarian, Mabrigash, Master-at-Arms, Rouge, Scout, Sharpshooter, Smith, Smuggler, Witch, Battlemage/Drillmaster/Nightblade/Assassin Service
8 ~ Assassin, Crusader, Drillmaster, Enforcer, Guard, Hunter, Knight, Nightblade, Spellsword, Witchhunter
10 ~ Battlemage, Buoyant Armiger, Champion, Necromancer, Ordinator/Guard, Warrior, Warlock
New Classes ~ Gangster (or another name?), Vampire Hunter
Here's a quick breakdown of who's in what leveling group:
- 3 - Mostly merchants and nobles who have other people to do things for them.
4 - The day to day workers and those who provide services for a fee (mostly the one's who provide tangible services, as in not training).
5 - Most non-hostile classes, and some other classes that would level some but not too much.
7 - Now we're getting into classes that actually fight, and the providers of non-tangible services (i.e.: trainers).
8 - More forceful classes that use combat on a regular basis, such as guards and assassins.
10 - The top of the list is reserved for classes who go out and find the strongest foes to fell.
New Classes - Self-explanatory