06-01-2008, 09:18 PM
[1ST]T[/1ST]
he test of disorder is one of the four "entrance exams" required by the dwemer to enter their city.
The test of Disorder involves... disorder
First: DON'T PANIC! This is actually easier than it sounds
black[/HR]
Overview
The test of disorder is much like a puzzle, and it should require a lot of thought for the player to complete. The basics of the test are thus:
The player enters a room which is filled with pipes and levers. Each lever controls a certain pipe. The player has to figure out which levers to pull to connect the pipes, and then open the door.
The catch is - each lever controls more than one pipe, so the player character will have to do a lot of thinking.
black[/HR]
Modding-wise
Here's what you as a modder would need to do for this.
First, make a medium-sized room with pipes and levers. We should have all of the pipes necessary, and i have a re-textured lever available for whomever decides to take the claim.
There need to be two doors in the room. The shape of the room is up to the modder.
Once this is accomplished, scripts need to be made which connect the pipes with the levers. I would suggest a script where the pipes, upon activation, rotate 90 degrees, and each lever activates 2-3 levers.
IF you have no clue what this means, do not worry! I will help with the scripting if need-be.
Finally, a script needs to be made which tells the door when to unlock. This will also be determined by which position the pipes are in, and again, I can help with it!
For any more information, visit This thread to see what has already been discussed. Alternatively, drop me a PM, or post here.
he test of disorder is one of the four "entrance exams" required by the dwemer to enter their city.
The test of Disorder involves... disorder
First: DON'T PANIC! This is actually easier than it sounds
black[/HR]
Overview
The test of disorder is much like a puzzle, and it should require a lot of thought for the player to complete. The basics of the test are thus:
The player enters a room which is filled with pipes and levers. Each lever controls a certain pipe. The player has to figure out which levers to pull to connect the pipes, and then open the door.
The catch is - each lever controls more than one pipe, so the player character will have to do a lot of thinking.
black[/HR]
Modding-wise
Here's what you as a modder would need to do for this.
First, make a medium-sized room with pipes and levers. We should have all of the pipes necessary, and i have a re-textured lever available for whomever decides to take the claim.
There need to be two doors in the room. The shape of the room is up to the modder.
Once this is accomplished, scripts need to be made which connect the pipes with the levers. I would suggest a script where the pipes, upon activation, rotate 90 degrees, and each lever activates 2-3 levers.
IF you have no clue what this means, do not worry! I will help with the scripting if need-be.
Finally, a script needs to be made which tells the door when to unlock. This will also be determined by which position the pipes are in, and again, I can help with it!
For any more information, visit This thread to see what has already been discussed. Alternatively, drop me a PM, or post here.