06-01-2008, 09:53 PM
[1ST]T[/1ST]
his is a city, and a city runs on one thing: Industry!
Here's a fairly large claim that anybody can easily get creative with, because the Dwemer were defined by their industry.
Black[/HR]
Overview
This claim should be 2-3 cells in size. Each cell should be medium-sized, and have multiple levels. Industry is large and important.
Each cell should be cluttered appropriately. This means having some rooms with lots of machines, but have some tables, chairs, and benches too! Remember, there were people who worked here.
Another really good option is having a large cave-part which has lava in it. I'll help you if you can't figure out lava (it's done the same way as water, but i'll help with that later). Then you can use the Dwemer Catwalk set to make some really cool paths over lava. For a cave section, Moldcave should be used
The section should be fully path-gridded, and populated by dwemer Centurions and Spider Centurions. I'll see exactly how many dwemer creatures we have, and i'll see if i can make some levelled lists for you before you get to this step.
Now here's the best part! Screenshots! These are all models which i expect to see a lot of, and i'm sure you'll have a ton of fun watching them do their various spinny-things (i could watch them for hours).
I'll post more information as you ask questions, i wouldn't be surprised if i've overlooked something crucial
his is a city, and a city runs on one thing: Industry!
Here's a fairly large claim that anybody can easily get creative with, because the Dwemer were defined by their industry.
Black[/HR]
Overview
This claim should be 2-3 cells in size. Each cell should be medium-sized, and have multiple levels. Industry is large and important.
Each cell should be cluttered appropriately. This means having some rooms with lots of machines, but have some tables, chairs, and benches too! Remember, there were people who worked here.
Another really good option is having a large cave-part which has lava in it. I'll help you if you can't figure out lava (it's done the same way as water, but i'll help with that later). Then you can use the Dwemer Catwalk set to make some really cool paths over lava. For a cave section, Moldcave should be used
The section should be fully path-gridded, and populated by dwemer Centurions and Spider Centurions. I'll see exactly how many dwemer creatures we have, and i'll see if i can make some levelled lists for you before you get to this step.
Now here's the best part! Screenshots! These are all models which i expect to see a lot of, and i'm sure you'll have a ton of fun watching them do their various spinny-things (i could watch them for hours).
I'll post more information as you ask questions, i wouldn't be surprised if i've overlooked something crucial