06-22-2008, 01:24 AM
I've been working on and off for the last year on a town mod for the Shivering Isles, today I finished up almost all the interiors (1 to go) and went to test it out in the CS. When I tried going to the Isles though I found that they would not load, and the game simply CTD'd. I removed my mod and the Isles loaded fine. The only thing that I could pinpoint as a possible source for the problem are 3 error messages I get on start-up:
Trying to get exterior cell invalid cell coordinate. Values must be between -32786 and 32767.
Could not find cell (-524288, 0) in world 'Wilderness" (00009F19) to add reference 1SGTridgeFireLight256 (010080F5) to.
Reference attached to wrong cell for its location: REFR Form "(010080F5) to LIGH form '1SGTridgeFireLight256' (010080E3) in WorldSpace 'SEWorld' (00009F18).
The strange thing about the error messages though is that they started several months ago, I was working in the CS and placing lights in the exterior of the town and I accidentally triggered a cell load and got sent to the middle of the ocean. I was able to load the file fine up until the other day. Also the other bizzarre thing is that the Fringe and SI Interior cells won't load for me when I have the .esp activated-- it doesn't make sense that if the problem is with the SE WorldSpace that those others would be corrupted/messed up.
I've attached the .esp of the mod. The town is located in cell 3.0 and is named "Tridge". If someone could take a look at the file and help me get to the bottom of this bug I would really appreciate it.
Trying to get exterior cell invalid cell coordinate. Values must be between -32786 and 32767.
Could not find cell (-524288, 0) in world 'Wilderness" (00009F19) to add reference 1SGTridgeFireLight256 (010080F5) to.
Reference attached to wrong cell for its location: REFR Form "(010080F5) to LIGH form '1SGTridgeFireLight256' (010080E3) in WorldSpace 'SEWorld' (00009F18).
The strange thing about the error messages though is that they started several months ago, I was working in the CS and placing lights in the exterior of the town and I accidentally triggered a cell load and got sent to the middle of the ocean. I was able to load the file fine up until the other day. Also the other bizzarre thing is that the Fringe and SI Interior cells won't load for me when I have the .esp activated-- it doesn't make sense that if the problem is with the SE WorldSpace that those others would be corrupted/messed up.
I've attached the .esp of the mod. The town is located in cell 3.0 and is named "Tridge". If someone could take a look at the file and help me get to the bottom of this bug I would really appreciate it.