06-22-2008, 02:18 AM
[TITLE]-=Rocks for VV=-[/TITLE]
Textures - (3 textures)
Ascadian Isles - Complete (with _n)
Bitter Coast - Complete (with _n)
West Gash - Complete (with _n)
[/hr]
Meshes - SINGLE
Checklist:
Ascadian Isles (12 rocks) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
10 - 11 - 12
Bitter Coast (9 rocks (18 rocks are featured in TES3, however each rock has two texture variations thus doubling the model count. The meshes are identical though making mesh creation redundant for those with a different texture) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
West Gash (18 rocks) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
10 - 11 - 12
13 - 14 - 15
16 - 17 - 18
[/hr]
Meshes - CLUSTER
Checklist:
Ascadian Isles (4 clusters) -
01 - 02 - 03
04
Bitter Coast (no rock clusters)
West Gash (4 clusters) -
01 - 02 - 03
04
[/hr]
I'll update the thread when new rocks are completed. This thread is intended for reference so I know where I am. I'll prioritise these over other meshes since they're required most. I might make more textures if the ones I'll be using seem too repetitive or lack variety. The 'cluster' rocks both use the same base model with different textures, so those should be quick to complete. Some of the single rocks also use the same base meshes with replaced textures and needn't be made from scratch twice.
Rocks in blue are completed.
Rocks in red won't be create due to lack of use (pointless).
Textures - (3 textures)
Ascadian Isles - Complete (with _n)
Bitter Coast - Complete (with _n)
West Gash - Complete (with _n)
[/hr]
Meshes - SINGLE
Checklist:
Ascadian Isles (12 rocks) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
10 - 11 - 12
Bitter Coast (9 rocks (18 rocks are featured in TES3, however each rock has two texture variations thus doubling the model count. The meshes are identical though making mesh creation redundant for those with a different texture) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
West Gash (18 rocks) -
01 - 02 - 03
04 - 05 - 06
07 - 08 - 09
10 - 11 - 12
13 - 14 - 15
16 - 17 - 18
[/hr]
Meshes - CLUSTER
Checklist:
Ascadian Isles (4 clusters) -
01 - 02 - 03
04
Bitter Coast (no rock clusters)
West Gash (4 clusters) -
01 - 02 - 03
04
[/hr]
I'll update the thread when new rocks are completed. This thread is intended for reference so I know where I am. I'll prioritise these over other meshes since they're required most. I might make more textures if the ones I'll be using seem too repetitive or lack variety. The 'cluster' rocks both use the same base model with different textures, so those should be quick to complete. Some of the single rocks also use the same base meshes with replaced textures and needn't be made from scratch twice.
Rocks in blue are completed.
Rocks in red won't be create due to lack of use (pointless).