06-25-2008, 09:17 PM
I decided to rework the Temple area of Soluthis. It felt like a good a place to start as any when starting a new "child worldspace division slash Soluthis part completion". Plus I was never really happy with how it turned out the first time, it felt too sprawly and haphazard and a building as architecturally prominent as the Temple deserved better.
I settled on doing a complete rework, including deleting everything that was there and paving the ground flat and clean. I modelled a wall tileset in Indoril-ish style which replaced the previous Redoran mediumwall system. The layout feels tighter now and the walls more suitable for a Temple location than the Redoran wall that was there before.
When you enter the new Temple compound the Temple is dead ahead while to the left and right are two mini-parks (or what you want to call them). The west mini-park has a podium with lecturn facing rows of chairs, and the impression is hopefully that sermons are sometimes conducted there. The east mini-park offers benches where folks might sit down and chat or just enjoy the tranquility. It's nothing really special when it comes down to it but the basic idea behind the mini-parks and other parts of the Temple compound left for me to mod is that they might offer nice quest-related spots in the future. Hopefully we'll see a few Temple quests modded as time goes on and then a nook or cranny like this could come in handy and then it would be relatively easy to weave it into the quest. To take a random example perhaps one quest sees the player assassinating a priest that has fallen out of favor with the Temple leadership and then the person who mods that quest could make the priest conduct sermons in the mini-park - just to take a random example of how a location like that could be used.
Another new addition is a sidewalk system that's used throughout the Temple compound. If you want me to explain the logical point of the sidewalks then you'll have me at a loss... but I do think they bring a sense of order that cobblestone textures on the ground wouldn't convey very well, and I'd imagine both the Temple and House Indoril like the concept of order. But I wouldn't debate that point, bottom line is I just think they look nice and interesting.
I settled on doing a complete rework, including deleting everything that was there and paving the ground flat and clean. I modelled a wall tileset in Indoril-ish style which replaced the previous Redoran mediumwall system. The layout feels tighter now and the walls more suitable for a Temple location than the Redoran wall that was there before.
When you enter the new Temple compound the Temple is dead ahead while to the left and right are two mini-parks (or what you want to call them). The west mini-park has a podium with lecturn facing rows of chairs, and the impression is hopefully that sermons are sometimes conducted there. The east mini-park offers benches where folks might sit down and chat or just enjoy the tranquility. It's nothing really special when it comes down to it but the basic idea behind the mini-parks and other parts of the Temple compound left for me to mod is that they might offer nice quest-related spots in the future. Hopefully we'll see a few Temple quests modded as time goes on and then a nook or cranny like this could come in handy and then it would be relatively easy to weave it into the quest. To take a random example perhaps one quest sees the player assassinating a priest that has fallen out of favor with the Temple leadership and then the person who mods that quest could make the priest conduct sermons in the mini-park - just to take a random example of how a location like that could be used.
Another new addition is a sidewalk system that's used throughout the Temple compound. If you want me to explain the logical point of the sidewalks then you'll have me at a loss... but I do think they bring a sense of order that cobblestone textures on the ground wouldn't convey very well, and I'd imagine both the Temple and House Indoril like the concept of order. But I wouldn't debate that point, bottom line is I just think they look nice and interesting.