07-08-2008, 03:33 PM
The idea is simple
IN the Mages guild a player may move up to Arch Master simply by completeing quests and reaching levels of skills needed to advance
This is fine, However a true wizard would become a master at their particular art
Alchemy
Divination
Mysticism
Alteration
Enchantment
Distruction
Restoration
Illusion
Some of these go together with others and some stand alone
Regardless the Aspiring Wizard would be gifted in a particular art and "disire to" become the master of that art.
The player does not have to be a member of the mages guild to do this
The player will by random chance find one of 6 Quest giving Wizards, who will upon discussion will ask the player if he/she would like to learn a special trade
These 6 will have a particular art that they favor and will teach that art and give quests pertaining to that art
The player must complete the quests (simple one's) learn all spells associated with that art, train up to level 100 in that art, make a special magic item pertaining to that art (which the player can keep and use)
If the player is a member of the mages guild and has completed this training the players "fame" will increase by xx (discuss)
If the player is not a member of the guild and approcahes the guild to join he/she will be given ? (discuss)
We will need to work out the number of quests each npc will give and what they are, they should be simple yet enjoable, also a thing to consider is approaching these npc's I think their should be a limit on wheather or not they ask you and that should be based on the players intelligence
let the discussion begin
Enjoy
Bob
IN the Mages guild a player may move up to Arch Master simply by completeing quests and reaching levels of skills needed to advance
This is fine, However a true wizard would become a master at their particular art
Alchemy
Divination
Mysticism
Alteration
Enchantment
Distruction
Restoration
Illusion
Some of these go together with others and some stand alone
Regardless the Aspiring Wizard would be gifted in a particular art and "disire to" become the master of that art.
The player does not have to be a member of the mages guild to do this
The player will by random chance find one of 6 Quest giving Wizards, who will upon discussion will ask the player if he/she would like to learn a special trade
These 6 will have a particular art that they favor and will teach that art and give quests pertaining to that art
The player must complete the quests (simple one's) learn all spells associated with that art, train up to level 100 in that art, make a special magic item pertaining to that art (which the player can keep and use)
If the player is a member of the mages guild and has completed this training the players "fame" will increase by xx (discuss)
If the player is not a member of the guild and approcahes the guild to join he/she will be given ? (discuss)
We will need to work out the number of quests each npc will give and what they are, they should be simple yet enjoable, also a thing to consider is approaching these npc's I think their should be a limit on wheather or not they ask you and that should be based on the players intelligence
let the discussion begin
Enjoy
Bob