I tried to use an existing mesh(bravilcastletower01) to create mine with more accurate bounds. But every time I touch the model ingame=CTD. What's wrong?
so you used the bravil castle model to create what for your model? a collision mesh? if so its probably just that a high poly collision mesh is a huge strain on processing, which is why low poly/ simple shape collision meshes are recommended.
If thats not wht you meant, then i apologise, but your post was a little vague, to me at least.
Hope that helps,
Edd