Silgrad Tower from the Ashes

Full Version: Model Problem
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I tried to use an existing mesh(bravilcastletower01) to create mine with more accurate bounds. But every time I touch the model ingame=CTD. What's wrong?
so you used the bravil castle model to create what for your model? a collision mesh? if so its probably just that a high poly collision mesh is a huge strain on processing, which is why low poly/ simple shape collision meshes are recommended.

If thats not wht you meant, then i apologise, but your post was a little vague, to me at least.

Hope that helps,
Edd
Yes, cause I wanted a tower you could walk on, because the bravil tower collision mesh was no too accurate(on the top part) and when I used a door to get up there, I ended up walking in the air, and couldn't acces the door to go back in the tower.

EDIT: Seems like it was like you said. Now it's working. Thanks mate.Smile