Hello there Dagoth Ur, and welcome to Silgrad Tower!
:wave:
I posted a reply earlier today but wasn't happy with how it came out (I was pressed for time), and even though I know it's "wrong" I think I'll have the audacity to do a bit of revisionism in this case. I'm glad to have you with us, and I hope you'll enjoy your time with Silgrad Tower - which I hope will turn out to be many, many years.
While it's crucial to have general modders like yourself on the team, it feels (at least to me) like we're between games at the moment, so there isn't as many areas where your skills can be applied as there would be if the game was out already. Modelling is certainly important as far as Oblivion pre-work goes, but it's by far the only one option. Here are some others, off the top of my head; don't hesitate to pitch your own ideas as well.
- We're thinking of having a main story for the Oblivion mod, which is something we've always wanted to do with Morrowind but for various reasons never got around to implementing. What we have so far can be
read here. The player starts the main story in a linear fashion, but then gets a choice of supporting one of five factions and following a path of quests that leads to that faction gaining control over Silgrad. Some of the quests have been fleshed out, but there's ample room for more quest ideas to be added to the tree. I like to think of the whole thing as inspiration for the coming mod and not something that has to be followed to the letter. Undoubtedly some of the details will change as we get down to the actual work, but good solid quest ideas are always good to have. Would you like to pitch quests for the main story?
- Over the years our team has written quite a lot of books, which can be
read on-line here, ranging from poetry to novels. More are always welcome, and would add to the atmosphere of our world. If they're set in Morrowind that would be a plus, and the books should preferrably not contradict established lore, but apart from that the field would be wide open. Does the prospect of writing books interest you?
- Then there's the
team articles section, home of literature of a more drier sort. If there's a specific facet of Elder Scrolls that interest you, and you would like to digest all the available info on it into an article that'll be useful to other modders, it would be a candidate for a place among these articles. That was my intention behind
naming conventions and
Morrowind's nobility. I'm not saying they're the end-all-be-all on those matters, but it's what I believe to be true.
- You mention dialogue in your post; something which I've been thinking about for some time is that each and everyone of the NPCs in our mod should have something unique to say to the player. I'm not saying that's a rule, I'm just saying I think it's a good goal to strive for. Perhaps you could come up with good lines that would help us achieve that? They could certainly be conditioned, for example "this would be said by a bosmer male" or something like that, if you write a line that would be out of place on an NPC which isn't of that race or sex.
If nothing of the above sounds like something you'd like to do, please don't hesitate to suggest something else. Maybe we need help with something we haven't even thought of before