I copied several (complex) quests.
Then merged these to the esm, tested the quests, all went well.
The dialogue dump and reading these dump files into an esp/esm is very handy.
This experimental version colors the object entries to match the mod index that they are originally from. That color key is replicated on the master list. Basic white still indicates the currently-loaded plugin.
Let me know what you think,
Steve
Fixed a minor colormap bug where for an ESM the immediate parent was in pink instead of Gecko-standard yellow.
Steve
The colormap is very useful. :yes:
Right-click on the plugin name at the top of the tree to get the report option. What this report does is generate a list of all top-level objects in the plugin that share a mod index with one of the masters in its list. Obviously, these objects may have been intentionally altered, but it greatly reduces the list to scan. The exceptions to the top-level rule:
- Dialogue - In addition to topics, includes "touched" responses too,
- Cells (interior) - Includes all "touched" cells,
- Worldspaces - Includes all "touched" worlds, a list of their "touched" exterior cells, and a list of all "touched" persistent references, which are stored under the worldsapace and not in an individual cell.
<p>Let me know what you think,
<br>Steve
Great, I'll check the new version.
I have to kill that Gecko :lmao:
Rodan: In your biz, I can see why you'd be sensitive to that name.
Bob: It's the Enchanted Editor for Oblivion. One of the "big three" in the OB world, with the other two being Wrye Bash and TES4Edit. Since TES4Gecko is sandor's preferred tool and it's written in Java (my language of choice), I've been adding features mostly designed with an eye toward making new dialogue quests and making it easier to extract lines for voice actors.
After this report, my next project with Gecko will be to add a way to "strip" a plugin down to a non-Oblivion-ESM-dependent form that would be useful only for loading under the 1.0 CS and making LIP files. This will be on the clipboard side so that one does not accidentally destroy their good plugin. This should make large-scale LIP file generation feasible for those making SI-based mods.
Steve