Silgrad Tower from the Ashes

Full Version: [REL]MrMuhs & RPG-BlackDragons Dynamic Depth-of-Fiel
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MrMuhs & RPG-BlackDragons Dynamic Depth-of-Field

Description:
MrMuhs & RPG-BlackDragons Dynamic Depth-of-Field could be viewed as an expansion to Qarl & Timeslips Depth-of-Field mod and it is compatible to MrMuhs and RPG-BlackDragons Waterrefraction.
The new effect of the dynamic DoF (omg-dynamicDoF.esp) is the adjustment of the blur-distance to the view-distance. In other words:
Look at near objects and the screen will be blurred little more behind it, look at far distances and the blur-range will increase until it finally disappears. There is also another version in this archive (omg-staticDoF.esp), which is nearly similar to Qarl & Timeslips DoF, but the blur-effect also disappears when looking in the distant. Do not activate both esp's at the same time!.

[Image: th_DOF-Screen3.jpg]
You can also change settings by typing in the console "set omgdof.menu to 1". After closing the console, the menu appears containing these settings:
Eye-Adaption-Speed controls how long it takes to see objects sharp, when focusing on them.
Maximum Distance is the greatest distance, which can be seen blurred.
Minimum Distance is the smallest distance which will be blurred, when focusing on near objects.
A Maximum Distance of .5 and a Minimum Distance of 2 is equivalent to a static blur-distance (but at only 0.35 times the distance of omg-staticDoF!).

Pictures:
OMG-DOF-Effect:
[Image: th_screenshot240.jpg] [Image: th_screenshot241.jpg] [Image: th_screenshot242.jpg]
[Image: th_screenshot243.jpg]
[Image: th_DOF-Screen7.jpg] [Image: th_DOF-Screen8.jpg] [Image: th_DOF-Screen9.jpg]
[Image: th_DOF-Screen11.jpg] [Image: th_DOF-Screen6.jpg]
[Image: th_DOF-Screen1.jpg] [Image: th_DOF-Screen2.jpg] [Image: th_DOF-Screen5.jpg]

QT-DOF-Effect:
[Image: th_DOF-Screen12.jpg] [Image: th_DOF-Screen13.jpg] [Image: th_DOF-Screen14.jpg]
[Image: th_DOF-Screen15.jpg]
[Image: th_DOF-Screen21.jpg] [Image: th_DOF-Screen22.jpg] [Image: th_DOF-Screen23.jpg]
[Image: th_DOF-Screen24.jpg]
[Image: th_DOF-Screen19.jpg] [Image: th_DOF-Screen20.jpg] [Image: th_DOF-Screen18.jpg]
[Image: th_DOF-Screen17.jpg] [Image: th_DOF-Screen16.jpg]


Download:
Download from OblivionModGods
Cool. Though, you definately the Qarl & Timeslips DoF effect to make it look good. Also, it looks a little weird when you see double visioned from looking at things up close. What I usually see is that you see double when you center your vision on something far away with something close by in your line of sight, and you see things blurry in the background when you center your vision on something up close. With the double vision, or rather, quadruple vision going on in the background, it begins to resemble something like a smudged painting.
You can also use our refraction-effect with doesn't removes the effect of the oblivion-gates. Smile