10-26-2008, 10:49 PM
Right, may as well lay out some plans:
Soulrest Ideas:
A highly corrupt town, where everyone has something to hide. There are largely lower class buildings (i.e. slums) that are arranged almost like a apartment block rising several stories into the sky. On higher ground (possibly to the north) there are a few middle class buildings, probably owned by minor crime lords or corrupt imperials. The few upper class building (2 or 3 maximum) will be restored kothringi architecture (which, if I get things right, won't look too out of place ) and will likely be owned by powerful crime bosses or corrupt politicians (maybe Archeins, though lore isn't my strong point... so correct me if something seems odd).
There will be two main docks in soulrest:
The original kothringi docks in the north, close to the upper and middle class areas and watched by privately hired guards. This is also a place where wealthy merchants can dock and know their ship and goods will be protected (at a price, of course).
The newer imperial docks to the south, linked directly to the lower class slums are largely used by pirates and smugglers (and some poorer merchants who cant afford to stay at the upper class docks *quest opportunity?*).
Tileset Plans:
The tileset will consist of several lower class pieces, probably designed in a brick-esque way, so much of the slums can be actually built like a wall would be built, by stacking pieces, hopefully this will give a lot of freedom.
There will also be a far less extensive middle class tileset and at least two totally unique mansions for the upper class area.
Plus unique architecture for the docks. And some new city walls, though they may just be retextures in the end... :/
Soulrest will also need an imperial barracks somewhere, though I see little point in new architecture for this, unless we give them a converted kothringi building to inhabit. On a related note, I will make some kothringi pillars and such that can be left sticking out of the ground etc.
Comments welcome (specially before I get started )
Edd
Soulrest Ideas:
A highly corrupt town, where everyone has something to hide. There are largely lower class buildings (i.e. slums) that are arranged almost like a apartment block rising several stories into the sky. On higher ground (possibly to the north) there are a few middle class buildings, probably owned by minor crime lords or corrupt imperials. The few upper class building (2 or 3 maximum) will be restored kothringi architecture (which, if I get things right, won't look too out of place ) and will likely be owned by powerful crime bosses or corrupt politicians (maybe Archeins, though lore isn't my strong point... so correct me if something seems odd).
There will be two main docks in soulrest:
The original kothringi docks in the north, close to the upper and middle class areas and watched by privately hired guards. This is also a place where wealthy merchants can dock and know their ship and goods will be protected (at a price, of course).
The newer imperial docks to the south, linked directly to the lower class slums are largely used by pirates and smugglers (and some poorer merchants who cant afford to stay at the upper class docks *quest opportunity?*).
Tileset Plans:
The tileset will consist of several lower class pieces, probably designed in a brick-esque way, so much of the slums can be actually built like a wall would be built, by stacking pieces, hopefully this will give a lot of freedom.
There will also be a far less extensive middle class tileset and at least two totally unique mansions for the upper class area.
Plus unique architecture for the docks. And some new city walls, though they may just be retextures in the end... :/
Soulrest will also need an imperial barracks somewhere, though I see little point in new architecture for this, unless we give them a converted kothringi building to inhabit. On a related note, I will make some kothringi pillars and such that can be left sticking out of the ground etc.
Comments welcome (specially before I get started )
Edd