Silgrad Tower from the Ashes

Full Version: Rottmere Everglades - Environmental Assets
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Please post here your ideas, requests, suggestions, submissions and general conversation about environmental assets that we can use for the 'Rottmere Everglades' region before we move on to generate this region with the selected items. Of particular interest is going to be:
  • Trees
  • Rocks
  • Shrubs & Flora - Hibiscus (orange/pink/red), Nenuphar.
  • Dead logs (and other cast-off items)
  • Textures
  • General colours and design style

I will update this post for easy reference purposes as and when we receive items that have been selected for use in this region.

Please note: Some maps here will not refer to this region as stated. This is because the Moss Mire and the Misty Hills were blended together.
Rottemere Everglades Flora Suggestions (based off known Florida Everglades):

I got my ideas from here: http://en.wikipedia.org/wiki/Everglades
And here: http://en.wikipedia.org/wiki/Everglades_National_Park
More plants found in the Everglade than what I list: http://www.nps.gov/ever/naturescience/up...20List.pdf
And this: http://www.nps.gov/ever/naturescience/index.htm

I know you probably don't have most of these plants, but here's some I researched and where they are found (I put those that are already available models in bold text):

In the watery marsh areas (aka Sawgrass Marshes and Slough):

Nenuphar waterlily (my resource pack)
Sawgrass (grows out of the water, with leaves above water; grows densely)
Bladderwort (carnivorous water plant)
Spatterdock (leaves like reg waterlily, but flower is yellow and different shape)
EDIT: Lighting idea made from water rush plants -http://en.wikipedia.org/wiki/Rushlight

Where the islands of salt tolerant trees grow [close to ocean or salty rivers from ocean] (Cypress and Mangroves):

mangroves (with roots in water partway) - (my resource pack)
air plants in the cypress trees and other trees (includes bromeliads, Spanish moss, ferns, some orchids) (my resource pack - the bromeliads)

cypress trees with buttressed trunks and root projections out of water -called "knees"
red maple tree
swamp bay
pop ash

Coastal lowlands (found between Cypress & Mangroves areas and Pine Rocklands):

saltwort (edible; extrememly salt tolerant; is even a desert plant)
glasswort - edible, extremely salt tolerant; is even a desert plant)

Pine Rockland:

morning glory plant (vanilla Bethesda plant - but don't know if in Pine Rockland, though most likley)
slash pine (most common tree)
understory shurbs (saw palmetto, cabbage palm, West Indian lilac)
most diverse group of plants is herbs (two dozen species at least)

Tropical Hardwood Hammocks (small islands of trees on raised land):

southern live oak
gumbo limbo
royal palm
bustic
wild coffee (a future ingredient idea??)
white indigoberry
poisonwood ( all parts of tree irritate skin, like poison oak or poison sumac)
tamarind tree (edible fruit)
sharp saw palmettos (near base of these islands)

Misc:

spikeplant (my resource pack) [as ground plant and tree nook/cranny plant]

palmleaf fern (my resource pack) [use large version on ground and also scale smaller to put in Cypress trees/other tree nooks and crannies, like the bromeliad air plants]

sugarcane (my resource pack) (a good growing crop in everglades, but growing it in mass destroys the ecological balance and ruins the land; I think sugarcane *might* be a natural plant of the everglades, though, just found here and there, and not in mass)


Koniption

PS - sorry if you've already decided on what flora you're gonna use besides shrubs; I just felt like doing some research on some plants, I guess. If this info is what you don't need, just ignore it.
It's very interesting actually, thank you.

We may well be able to incorporate this - what do you think, Ibsen?
Absolutely! Koniption's resources were the first on my mind when I stared these threads. It's just a case of selecting what we're going to use and in which regions. This comprehensive list certainly helps to guide our thinking on such placement, so thank you very much indeed, Koniption!

Some of these we will undoubtedly use elsewhere as well, particularly the mangroves. In fact, I wondered if we should reserve the BM mangroves for the Sisiha region and use Koniption's here, or vice versa. That would give the regions themselves some distinction. Maybe our own would be better here since Koniption has three different types and would assist in setting up a whole region.

The items will need reviewing and perhaps even taking a look at them in-game in order to get a definite feel for the regions and give them a unique look. Anyone with time on their hands might download Koniption's stuff, slap some of them into BM and take some screenies...that might help.

We definitely need some long, reedy grass, anyway and I love suggestions like wild coffee. :goodjob:

P.S. Regarding the other 'environmental assets' threads, please feel free to go searching for other items that we might use. I was going to do this myself but it's getting late.
Thank goodness! I thought maybe you really were only wanting just "shrubs", and not herbs and trees. I only kind of thought that after I posted the whole kitten-kaboodle of my post, and then slapped my forehead thinking I might have over did it...well, a little. Tongue

If you want, I'll try to do a little research on what plants to use for the Naga-Cradle Jungle and those other postings of your regarding the environment for Blackmarsh. I need to take a break from my modeling projects here for a bit, anyways, so surfing the web sounds nice right about now.

Yeah, it's good to decide what plants should grow where. If you have all plants growing everywhere, it makes things a little dull and unreal (cause same plant doesn't grow everywhere). I mean, come one, you have to have an enticing reason to go to Rottemere Everglade over Naga-Cradle Jungle, and vice-versa, for alchemy reasons.

Some of the trees/shrubs mentioned in my Rottemere post above, you might already have in speedtree form, so take that into account too (though I'm sure you already have). I just didn't know which ones you had already, so I couldn't make those bold text.

Koniption
I would suggest that we save Koniption's mangroves for the south coast, because it's a much bigger area and we will need more variety to keep the place interesting.
Quote:Originally posted by Deeza
I would suggest that we save Koniption's mangroves for the south coast, because it's a much bigger area and we will need more variety to keep the place interesting.

Duly acknowledged. And thanks again for your help, Koniption. Where would we be on matters such as these without you?
Besides Koniption's cool resources, it's worth putting on record that future landscapers should take a look at this for extra inspiration: Fallenleaf Everglade. RAII creates occasional models for UL that are free to be used.
Confirmed use of Hibiscus ('cause they look frickin' awesome!) and the nenuphar ( see first post).
Well, it's not everything I'd hoped it would be but here are a few screenshots of the new Everglades Region in action. The problem is that the Region Editor is a very deceptive bloody thing. You can choose preset cells but then what you get isn't anything like them as you never know what has been hand-placed by Bethesda.

This means that the Landscape claims for the Everglades will be more time-consuming than I'd hoped (ain't it always?) but I chose to keep the Leaf Spike Bromeliad, the Sylvan Mushrooms and the Swamp Rose because I felt they were essential to the region. The Nenuphar will have to be hand-placed which means they'll have to appear in localised areas because hand-placing lillies takes a bloody long time. I'll have to have another look at the Spikeplant as well whilst the Mangroves may start to make an appearance further south of this Region....these are unusual shots, however, as most of the region mainly consists of mini-islands surrounded by water.
Pages: 1 2