12-03-2008, 08:31 PM
Hey guys/gals
After reading about Shiver-Tail having a high-poly Tsaesci model I'd thought I'd post a little info about high poly models.
Keep any high poly models you have (don't save over them with low-poly version). 3D max (other may have this too) can "render to texture". Basically what it does is: lets say you have a really high poly model with a texture applied you can add lights and shadows (with 3d max) reflections, whatever. You then can render all those "extras" to the texture. Then you can optimize the model to the amount of polys you want then apply your new "high-poly texture"
I'm bad at explaining-sorry
Update: here is good example of texture baking and the use of normal map
Monster Poly
Model started out at 6 million now its 6k-awesome
After reading about Shiver-Tail having a high-poly Tsaesci model I'd thought I'd post a little info about high poly models.
Keep any high poly models you have (don't save over them with low-poly version). 3D max (other may have this too) can "render to texture". Basically what it does is: lets say you have a really high poly model with a texture applied you can add lights and shadows (with 3d max) reflections, whatever. You then can render all those "extras" to the texture. Then you can optimize the model to the amount of polys you want then apply your new "high-poly texture"
I'm bad at explaining-sorry
Update: here is good example of texture baking and the use of normal map
Monster Poly
Model started out at 6 million now its 6k-awesome