12-08-2008, 09:27 PM
I will use this post as a place for recording our progress on new architectures. There are presently a variety of resources being made available. Could people please post up here anything that is not included below and I will re-edit this original post. Discussions on the content can also continue in this thread.
Architecture Needed
Tilesets Required
Paatru Interiors (possibly derived from the hive / root caves of SI)
Aztec Ruin interiors (perhaps adapted from the SI ruins)
Architecture Needed
- Paatru Stump Villages
- Eyries and Nests of the Sarpa (see this idea: 'To Do' thread for Ibsen's Ghost )
- Tenmar Wall and Jungle Huts set (see IS's Bruma Re-textures? and [WIP] Tenmar Wall )
- Aztec-styled ruins (for jungles and more intact models for Helstrom) (Here is the first basic sample which can be adapted: Growlf's Beveled Pyramids )
- Gothic architectural development (some of which is partly complete and will mainly be used for Gideon and Blackrose - see here: Hel Borne's Final Resource )
- Kothringi Architecture (currently being on worked on by llamaranger: Soulrest (and surrounding area) development thread )
- Mossy Ruin tileset - more re-textured models would be nice, both exterior (the circular platforms) and interior (perhaps halls and different-levelled passages).
- Shell Architecture - probably for the coastal areas of the Parchlands and the southern coast (see this post - Architecture Wishlist)
Tilesets Required
Paatru Interiors (possibly derived from the hive / root caves of SI)
Aztec Ruin interiors (perhaps adapted from the SI ruins)