12-19-2008, 02:02 AM
I moved this thread from The Forge to the archive following the release of the 2.4 asset update around 01:45 CET on December 20th.
black[/HR]
Hello again guys!
I've been working for about five hours tonight; well, I wouldn't call all of it work, but still, hehe - so I feel confident to say I'm back to my usual self again. Feels great to be back here.
I've been going through the PMs sent to me and checked out a few of the threads to put together the next asset update. I plan to go through all the relevant threads tomorrow to pick up any asset submission I might have missed. But I figured I'd post a compilation of the stuff I have collected so far. If I've missed something please give me a holler and link to it and I'll add it. Might be silly of me to set a deadline but let's say I plan to release the update around 23:00 C.E.T on December 19th.
I haven't been able to download the hoistbasket files just yet but I think I'll be able to tomorrow.
black[/hr]
October 5th
- Nick_op kindly made technical fixes to the creatures we borrowed from the LCE mod, which prevents the Construction Set from spawning errors when such a creature is loaded into memory.
October 30th
- New Bitter Coast rocks from Sachiel. Three are entirely new while one - ExRockBitterCoast01 - is a revision of an old one. (More info)
November 4th
- TheImperialDragon created a roadsign retexture for our planned Telvanni village of Tel Gavos.
November 11th
- TheImperialDragon created a cauldron model, which comes in two texture varieties. It's of course is likely to have many uses as an open, static container in our mod. On a sidenote, OrcishSexGod also created a cauldron back in January 2007 but he did not submit that model to us. (More info)
November 17th
- Sandor compiled assets by Jon Satrini and Mr Siika. Jon's stuff revolve around Telvanni architecture while the latter include among other things ships and siege weapons. (More info)
--------------------------
December 1st
- Koniption made technical improvements to nick_op's hoistbasket lift.
--------------------------
December 2nd
- TheImperialDragon created a display case with matching door, and also retextured a few crystals. The latter also means we'll make a technical change to existing filenames, so after this update the nif files meshes\ST\Dungeons\Misc\CrystalBlue01.nif and ...\CrystalBlue02.nif will no longer be used. Those meshes will be replaced with crystalblue01b.nif and crystalblue02a.nif which are included in this update.
December 2nd
- Captain-ultima made several new dwemer assets, including an update to his Dwemer Ghost, sounds for playable Dwemer, a book and a revision to his Dwemer robe. (More info)
December 18th
- Steve, a.k.a. SACarrow, remade the collision to MOPP on many of his shack models. The revision is primarily among the interior- and decorative models. (More info)
December 19th
- In texture news I changed the textures\ST\ClothPattern03.dds one because I disliked the dark edges of the previous texture.
I revised the metalbrass01.dds texture so that it's seamless and has a specular texture.
black[/HR]
Hello again guys!
I've been working for about five hours tonight; well, I wouldn't call all of it work, but still, hehe - so I feel confident to say I'm back to my usual self again. Feels great to be back here.
I've been going through the PMs sent to me and checked out a few of the threads to put together the next asset update. I plan to go through all the relevant threads tomorrow to pick up any asset submission I might have missed. But I figured I'd post a compilation of the stuff I have collected so far. If I've missed something please give me a holler and link to it and I'll add it. Might be silly of me to set a deadline but let's say I plan to release the update around 23:00 C.E.T on December 19th.
I haven't been able to download the hoistbasket files just yet but I think I'll be able to tomorrow.
black[/hr]
October 5th
- Nick_op kindly made technical fixes to the creatures we borrowed from the LCE mod, which prevents the Construction Set from spawning errors when such a creature is loaded into memory.
October 30th
- New Bitter Coast rocks from Sachiel. Three are entirely new while one - ExRockBitterCoast01 - is a revision of an old one. (More info)
November 4th
- TheImperialDragon created a roadsign retexture for our planned Telvanni village of Tel Gavos.
November 11th
- TheImperialDragon created a cauldron model, which comes in two texture varieties. It's of course is likely to have many uses as an open, static container in our mod. On a sidenote, OrcishSexGod also created a cauldron back in January 2007 but he did not submit that model to us. (More info)
November 17th
- Sandor compiled assets by Jon Satrini and Mr Siika. Jon's stuff revolve around Telvanni architecture while the latter include among other things ships and siege weapons. (More info)
--------------------------
December 1st
- Koniption made technical improvements to nick_op's hoistbasket lift.
--------------------------
December 2nd
- TheImperialDragon created a display case with matching door, and also retextured a few crystals. The latter also means we'll make a technical change to existing filenames, so after this update the nif files meshes\ST\Dungeons\Misc\CrystalBlue01.nif and ...\CrystalBlue02.nif will no longer be used. Those meshes will be replaced with crystalblue01b.nif and crystalblue02a.nif which are included in this update.
December 2nd
- Captain-ultima made several new dwemer assets, including an update to his Dwemer Ghost, sounds for playable Dwemer, a book and a revision to his Dwemer robe. (More info)
December 18th
- Steve, a.k.a. SACarrow, remade the collision to MOPP on many of his shack models. The revision is primarily among the interior- and decorative models. (More info)
December 19th
- In texture news I changed the textures\ST\ClothPattern03.dds one because I disliked the dark edges of the previous texture.
I revised the metalbrass01.dds texture so that it's seamless and has a specular texture.