12-23-2008, 01:58 AM
I should have done this when I first heard about it. I'm sorry about that
Folks modding in the city of Silgrad Tower have reported that they (sometimes?) had difficulty activating the doors to leave an interior. I always blamed it on the mesh collision I used in the Hlaalu tileset, but then someone here - whose name regrettably escapes me at the moment - discovered that an activation problem could be resolved by merely autosorting a nif's file tree in Nifskope.
I don't know for a fact that doing that on the Hlaalu doors will solve the problem, but I did it just the same and at least it's true they were not sorted the correct way before. I've added the fix to the next asset update but I figured someone might want to have the fix beforehand. In that case please extract the contents of the attached archive to your Oblivion\Data folder.
Folks modding in the city of Silgrad Tower have reported that they (sometimes?) had difficulty activating the doors to leave an interior. I always blamed it on the mesh collision I used in the Hlaalu tileset, but then someone here - whose name regrettably escapes me at the moment - discovered that an activation problem could be resolved by merely autosorting a nif's file tree in Nifskope.
I don't know for a fact that doing that on the Hlaalu doors will solve the problem, but I did it just the same and at least it's true they were not sorted the correct way before. I've added the fix to the next asset update but I figured someone might want to have the fix beforehand. In that case please extract the contents of the attached archive to your Oblivion\Data folder.