12-27-2008, 10:50 AM
I wanted to create a separate thread to this one: Music in Silgrad Tower because this question is regarding general music scripting (and mainly focused on BM rather than ST).
Xaeaix from the 'Dark Brotherhood: Chronicles' mod has offered to work on some of the music for Black Marsh but he has a question that he needs to have answered:
"I was wondering if you or any of your modder friends know a way to work around the painfully inflexible music scripting in Oblivion without using OBSE. I've been trying around this for a while but I can't seem to find a way to override the random loop music, i.e. stopping it from playing without turning music off completely. A lack of this renders it impossible to add new music without overwriting the original and very few chunks can have their own unique background music because of it."
This was mentioned in the thread referred to above but the response was not specific or explicit. Is there something more concrete that I can pass on to Xae?
Thanks for any help with this.
Xaeaix from the 'Dark Brotherhood: Chronicles' mod has offered to work on some of the music for Black Marsh but he has a question that he needs to have answered:
"I was wondering if you or any of your modder friends know a way to work around the painfully inflexible music scripting in Oblivion without using OBSE. I've been trying around this for a while but I can't seem to find a way to override the random loop music, i.e. stopping it from playing without turning music off completely. A lack of this renders it impossible to add new music without overwriting the original and very few chunks can have their own unique background music because of it."
This was mentioned in the thread referred to above but the response was not specific or explicit. Is there something more concrete that I can pass on to Xae?
Thanks for any help with this.