01-11-2009, 12:34 PM
do you guy have any kind of list with prioty models or something like that??
EDIT:
All of this seems like a lot so I thought I'd be best off giving a list that would help you and any other modellers looking for high-priority stuff to do. The actual priorities are as follows:
1) Texturing of Sachiel's rocks (which Sachiel might be able to sort out himself).
2) Re-texturing other jungle-based rocks and getting suitable equipment for the jungle region and its settlements. This may include the large rock model that Sachiel suggested for use as the main edifice for Tenmar Wall.
3) Acquiring the extra wooden platforms for Tenmar Wall (nick_op is helping with these)
4) Some doors (or a connecting tunnel - see below).
5) Some Argonian clutter so that interior work can become more exciting and dwellings more interesting. Edit - We now have some great stuff from Koniption but, as I said elsewhere, it would be good to have a few more objects to hang from the rafters like dead animals from hooks, chunks of meat and something involving reptilian scales, perhaps a snake or two.
Regarding #4, we need some doors. For Stormhold, we could benefit from some doors that make sense of the bridges that span between towers. This is the weakest feature of Stormhold in modding terms, besides the items sometimes clashing haphazardly into each other (I'll sort this out myself). Given that the towers are cylindrical in shape, the doors may need to have quite thick sides. Otherwise, they are pretty much normal doors (see first screenshot).
The second door is more unusual. If you acquire the rock model for the Tenmar Wall cave village that Sachiel created, you will notice a large oval hole which is the entrance to the cave. I will be setting up a concealed exterior entrance and I will also need an interior door. Both doors will need to be roughly the same shape and size as the hole in the rock model (see second and third screenshot). Either a 'Hobbit-like' circular door is required, a normal rectangular door that is set into a circular base object that covers the hole or a connecting tunnel that neatly covers the gap. After that I hope to set up a tunnel using the Colovian Highlands rocks. The other end of which will be covered with a piece of camouflaged which will operate as a door that you can activate if the guards allow you in.
Ibsen's Ghost has attached these images (downsized versions):
EDIT:
All of this seems like a lot so I thought I'd be best off giving a list that would help you and any other modellers looking for high-priority stuff to do. The actual priorities are as follows:
1) Texturing of Sachiel's rocks (which Sachiel might be able to sort out himself).
2) Re-texturing other jungle-based rocks and getting suitable equipment for the jungle region and its settlements. This may include the large rock model that Sachiel suggested for use as the main edifice for Tenmar Wall.
3) Acquiring the extra wooden platforms for Tenmar Wall (nick_op is helping with these)
4) Some doors (or a connecting tunnel - see below).
5) Some Argonian clutter so that interior work can become more exciting and dwellings more interesting. Edit - We now have some great stuff from Koniption but, as I said elsewhere, it would be good to have a few more objects to hang from the rafters like dead animals from hooks, chunks of meat and something involving reptilian scales, perhaps a snake or two.
Regarding #4, we need some doors. For Stormhold, we could benefit from some doors that make sense of the bridges that span between towers. This is the weakest feature of Stormhold in modding terms, besides the items sometimes clashing haphazardly into each other (I'll sort this out myself). Given that the towers are cylindrical in shape, the doors may need to have quite thick sides. Otherwise, they are pretty much normal doors (see first screenshot).
The second door is more unusual. If you acquire the rock model for the Tenmar Wall cave village that Sachiel created, you will notice a large oval hole which is the entrance to the cave. I will be setting up a concealed exterior entrance and I will also need an interior door. Both doors will need to be roughly the same shape and size as the hole in the rock model (see second and third screenshot). Either a 'Hobbit-like' circular door is required, a normal rectangular door that is set into a circular base object that covers the hole or a connecting tunnel that neatly covers the gap. After that I hope to set up a tunnel using the Colovian Highlands rocks. The other end of which will be covered with a piece of camouflaged which will operate as a door that you can activate if the guards allow you in.
Ibsen's Ghost has attached these images (downsized versions):