Silgrad Tower from the Ashes

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do you guy have any kind of list with prioty models or something like that??

EDIT:
All of this seems like a lot so I thought I'd be best off giving a list that would help you and any other modellers looking for high-priority stuff to do. The actual priorities are as follows:

1) Texturing of Sachiel's rocks (which Sachiel might be able to sort out himself).
2) Re-texturing other jungle-based rocks and getting suitable equipment for the jungle region and its settlements. This may include the large rock model that Sachiel suggested for use as the main edifice for Tenmar Wall.
3) Acquiring the extra wooden platforms for Tenmar Wall (nick_op is helping with these)
4) Some doors (or a connecting tunnel - see below).
5) Some Argonian clutter so that interior work can become more exciting and dwellings more interesting. Edit - We now have some great stuff from Koniption but, as I said elsewhere, it would be good to have a few more objects to hang from the rafters like dead animals from hooks, chunks of meat and something involving reptilian scales, perhaps a snake or two.

Regarding #4, we need some doors. For Stormhold, we could benefit from some doors that make sense of the bridges that span between towers. This is the weakest feature of Stormhold in modding terms, besides the items sometimes clashing haphazardly into each other (I'll sort this out myself). Given that the towers are cylindrical in shape, the doors may need to have quite thick sides. Otherwise, they are pretty much normal doors (see first screenshot).

The second door is more unusual. If you acquire the rock model for the Tenmar Wall cave village that Sachiel created, you will notice a large oval hole which is the entrance to the cave. I will be setting up a concealed exterior entrance and I will also need an interior door. Both doors will need to be roughly the same shape and size as the hole in the rock model (see second and third screenshot). Either a 'Hobbit-like' circular door is required, a normal rectangular door that is set into a circular base object that covers the hole or a connecting tunnel that neatly covers the gap. After that I hope to set up a tunnel using the Colovian Highlands rocks. The other end of which will be covered with a piece of camouflaged which will operate as a door that you can activate if the guards allow you in.
Ibsen's Ghost has attached these images (downsized versions):
take a look to this

-Senten
Thanks Senten, I was just about to mention that...and hello simonp92 =)

The places you're looking for are the 'Concept Art' and 'Models & Textures' sections. The 'Concept Art' is probably the best place to look if you're looking for general stuff but I tend to post notifications of priority models depending on what stage we're at.

At the moment, I'm working on Tenmar Wall and nick_op is helping me with a few minor (but crucial) models. I believe Sachiel may be able to sort out the rocks that we need to get the jungle region sorted but that's also a priority because I need some rock models re-texturing, namely Sachiel's own rocks, some of mr_siika's rocks and some rocks from the 'Unique Landscapes: Colovian Highlands' mod. Possibly some Dementia rocks as well but we should be fine without having to re-texture these. I think Dave_91 might also have been interested in helping out when he had the time but I'm not sure...people get very busy Sad . The latest idea that Sachiel suggested was to have a complete rock model for Tenmar Wall (see the link below). Anything regarding rocks, please PM me for further details.

Anyway, here are some links to give you an idea of what needs to be done. At the moment, furniture and clutter remains a priority as well.

Architecture - Architecture Wishlist
Furniture & Clutters - Furnitures & Clutters
Tenmar Wall idea - Tenmar Wall Concept
The Hist - Hist Saplings
Argonian Clutter - [Concept Request] Specialised Argonian CLutter
House Dres Architecture - House Dres Architecture
General Stuff (strictly speaking, this should be the thread you're after) - Stuff that needs modelling!
Murkwood Concepts - Murkwood Concept art
okay, thank you..

i would prefer concepts..

but i will look into it
Most of those threads have concept art in them... it's just not very obvious in some cases. Big Grin

For more concept art, look at our website:
http://www.theblackmarshproject.weebly.com
But bear in mind that some of those concepts have already been made.

Hope that helps. Good luck!
All of this seems like a lot so I thought I'd be best off giving a list that would help you and any other modellers looking for high-priority stuff to do. The actual priorities are as follows:

1) Texturing of Sachiel's rocks (which Sachiel might be able to sort out himself).
2) Re-texturing other jungle-based rocks and getting suitable equipment for the jungle region and its settlements. This may include the large rock model that Sachiel suggested for use as the main edifice for Tenmar Wall.
3) Acquiring the extra wooden platforms for Tenmar Wall (nick_op is helping with these)
4) Some doors (or a connecting tunnel - see below).
5) Some Argonian clutter so that interior work can become more exciting and dwellings more interesting.

Regarding #4, we need some doors. For Stormhold, we could benefit from some doors that make sense of the bridges that span between towers. This is the weakest feature of Stormhold in modding terms, besides the items sometimes clashing haphazardly into each other (I'll sort this out myself). Given that the towers are cylindrical in shape, the doors may need to have quite thick sides. Otherwise, they are pretty much normal doors (see first screenshot).

The second door is more unusual. If you acquire the rock model for the Tenmar Wall cave village that Sachiel created, you will notice a large oval hole which is the entrance to the cave. I will be setting up a concealed exterior entrance and I will also need an interior door. Both doors will need to be roughly the same shape and size as the hole in the rock model (see second and third screenshot). Either a 'Hobbit-like' circular door is required, a normal rectangular door that is set into a circular base object that covers the hole or a connecting tunnel that neatly covers the gap. After that I hope to set up a tunnel using the Colovian Highlands rocks. The other end of which will be covered with a piece of camouflaged which will operate as a door that you can activate if the guards allow you in.
As initially mentioned in this thread: Architecture Wishlist , I would like to see a little work on the Parchlands region in the form of seashells (rather than just rocks). These seashells should be about the same size as rocks and we could even have the occasional gigantic seashell (which would obviously have ominous implications for the lore).

You could do your own research on types of shells: clams, conches, spindles etc. but here are some ideas to get you started (see attached pics). I was mainly thinking about landscape items. I think there are vanilla clam containers that we can use already, if memory serves correctly but, if you wish, I guess it would be nice to have a few barnacled painting frames and other clutter.
Oh,thats a fantastic idea IG!! :bananarock:
Thanks Senten :yes:

I added some more detail to the first post on this thread regarding clutters to hang from the ceiling and rafters. We can use the SI hooks and vanilla ropes but some objects to hook them onto would be cool.
Quote:Originally posted by Ibsen's Ghost
Thanks Senten :yes:

I added some more detail to the first post on this thread regarding clutters to hang from the ceiling and rafters. We can use the SI hooks and vanilla ropes but some objects to hook them onto would be cool.

Hey Ibsen,

I have an old model of a dead slaughterfish hanging from havoked chains, with wooden frame to hang it from, and fish gut/chum bucket beneath it with a nasty fish gut texture. It should be pictured in my photobucket account somewhere, on some page.

I can send it to you, if you think slaughterfish are also in Argonia (I don't see why not...they were in Vvardenfell too all the way across the sea).

Only thing, is that I got the fish gut texture from a guy's pic whom I told I would credit him for the pic. He gave me permission via email, which I kept, both digital and in printed form. His name is Mark Hall from Biomes Blog website. It was the picture of the contents of a squid's stomach (fish chum.... Smile ). Since I haven't put out a second resource pack with those models/textures where I could credit him myself, you'll either have to credit him yourself or use different texture for the fish guts.

Do you want the models, or do you somehow already have them?

Koniption
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