Silgrad Tower from the Ashes

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Hi all,

I am presently maintaining (or trying to) a thread on the core boards that includes a list of all items that we presently have in the mod and those that we need to make available as nif files for incoming modders. Hopefully, in time, I can complete the full list whereupon I will post it here and maintain it, possibly using a bsa archive as Razorwing does in ST.

In the meantime, this would be a good place for us to monitor any incoming resources. I am aware that we're picking up a heck of a lot from Koniption, who sort of deserves her own thread or something, so it's probably best to post these up as well once I've done the stock management on that one Cool .

In the meantime, here are a list of resources that I'd like to have people's opinions on for inclusion in the mod:


Once a decision is reached (and the thread is likely to get off-track) then please make it easier for me to manage so that you list your exact requirements.
Here is just a small selection of the items that Tlo1048 left behind. I am currently looking for appropriate textures for the models but I thought that some of them, especially the backpack, were worth taking a look at. I added a rootworm texture to the coiled object that I am presently referring to as a 'wormgutstrophy'. =)

Many of these are very wide range of potions and I would like to revive the old 'Argonian Voodoo' ideas once we have our Argonians set up in Pholmolo and other very Argonian places. This includes using my old recruitable companion, Anaster Marrowmir, the Redguard voodoo expert.

This was possibly my very first contact with the BM project as I was looking for a home for the character. Just to remind you, he appears in my youtube video here: http://www.youtube.com/watch?v=_RHqsMlfXwA at around the 7:00 mark. I originally asked for help with the clothing and stuff here: http://thenexusforums.com/index.php?showtopic=61162&hl= but there were no takers at the time. However, I already have a basic form of the AI himself with the speech effects applied.
Here is a selection of a number of items I've been working on derived from Tlo1048's voodoo models. I began by adding some 'voodoo' (or Bhuru, as I'm now referring to it as) paintings. These set the standard for many of the Bhuru items as they are supposed to be quite gaudy and disturbing.

Apologies for not being able to see the details on some of the items within NifSkope due to the blue lines. I was going to set these up in the gameworld so that I could display them but I'm still waiting for the Jungle Region to be generated.

Following these are:
  • An 'Offal Chalice' - a skull with the brain area cut-out and filled with offal.
  • A potion originally named as a 'Septim' - Here I noticed that many voodoo potions were wrapped in fabric or coarse cloth. This one has an embroidered heart with a skull on it.
  • Gurulsam Potion - This is one of seven potions each with its own label, which I created using tribal vector art in Photoshop. See below for the full list.
  • Marble Potion Bottle.
  • Triangular Potion Bottle.
  • Rootworm 'horn' from one of the many bony parts of the giant rootworms.
The items that you can't see here include:
  • Earthenware and Swamprock Decanters.
  • Two sets of glass flasks (one of which is shown above).
  • A Silver 'Hist-Flask' with a 'Green Man' design, signifying the link with nature.
  • All six other potions described below (with labels).
  • Two different wineskins (one of which is shown above).
  • Wormguts Trophy (shown above).
  • Wormtooth Trophy.
The full list of potions with labels is as follows:

Kuantan - Grants a skill
Samma-matki - Restores an attribute
Kota - Curative
Gharwal - Damage
Gurulsam - Poison / Disease
Bashta - Reflect
Amit-smir - Fortify
I just received PMs from both TheGreyWizard and Morsyth and I thought I'd let you know that they're still active and still a part of the team. They're also both in possession of other models.

TheGreyWizard is suffering a bit of a torrid time at the moment. A student's life is rarely easy! But he's keen to return and has a lot of his earlier work with him from Blackrose, Lilmoth and Stormhold....which sounds great! I know that he was active in modding terms before so it would be great if he can get his situation sorted....best of luck! :goodjob:

Meanwhile, Morsyth just sent me the croc helm he'd been working on which looks amazing! He's polishing off a few things for it though so it's not quite ready yet.
Sweet! Cool

Koniption
Hi,

this reminds me that I offered you to retexture Mr. Siika's rocks. Gotta write that down in my mental to-do list.
Oh, I should be okay with those, Sachiel. You can concentrate your efforts on something more creative, if you wish. The Argonian head is still much desired....along with any other ruined/collapsed pieces of statues and totems.
Hi,

here's the stone head in the attachment. Hope it works. If there's anything to criticise don't hold back.
hmm.. mb I can make a retexture of the original Bottles?
@ Sachiel - Looks great to me. I've just checked it in NifSkope and it looks perfect! :goodjob: I'll check it out in the CS as well once the archive has uploaded.

@ DoZeNt - Yes, that sounds like a great idea! It would be worth considering what type of wine would be successful in BM. It would have to be very 'earthy' and 'berry-heavy' so I'm thinking of a suitable name.....maybe name it after the forums as 'Sticky Guar Wine', suggesting that the liquid is very thick. Or something traditional-sounding such as 'Mull of the Marsh'. Whatever the name, you'd need to be careful how you position the label on the bottle so that it appears on the right place on the bottle.

Do you know how to check that in NifSkope? And are you planning on using Photoshop? Let me know if I can help you out because I know a thing or two about both.
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