01-22-2009, 04:16 PM
Fort Zarrow
Names[s]:
brotherhood.esp
brotherhoodWakeupCell
brotherhoodMainHall
brotherhoodGuardrooms
Used Prefix:
brotherhood
History:
So, I've come up with some sort of Fort. Right now it consists of a big Main Hall including a pretty egocentric view of a throne. The owner of the fort is in the middle of a massacre, for he has set up a fire in the middle of the great hall, burning all his prisoners after he had them brutally beheaded. A cellar with an additional prisoner has been built aswell.
Things that are left to do would be:
-building a dining room, private quarters, sleeping rooms for the guards
-adding detail to the main hall, since its not much more but the light and the bloody middle theme
Ok, question is: Want it? If you do, let me know and I'll continue to work on it, letting your suggestions and creative comments flow into it. If you don't want it, thats fine to. I'll use it for myself then and have a million prisoners beheaded
:banana:
I was just thinking since I've been incredibly busy with school for some time and completely faded out of modding for oblivion. And I suddenly got the urge to work on it again, so I was thinking, I could aswell offer it to you.
-doc
-----------------Updates------------------
- Guard quarters have been set up, including sleeping and dining area and have been detailed.
-Waypoints have been added
- Generic Guard has been created
-Guard Captain, Quest and Guard-Nightshift created [01/23/09 - 15:19 GMT+1)
Quests:
-A prisoner in the basement prison of Fort Zarrow begs you to steal the key to his cell from the captain of the guard. If you can manage to unlock the very-hard-locked door, that's fine aswell. In reward, you can enter her cell, where you will find a hidden lever which will open a door in the private chambers of Zarrow, giving you access to some items he states as his "artefacts"
Status: Completed! (BUT: During the assimilation of the *.esp, you will have to give Venjar (brotherhooodVenjar) a final waypoint to flee to in the exterior. You can check her current AI settings to add/change the waypoints, the current one lets her simply run to the exit door.
-As part of a faction career quest, you will have to meat up with Zarrow, the controller of the fort. Since long he wanted to join the shadowscales. His recent actions have drawn their attention to him. Your mission. Kill Zarrow after putting his soul into a soulstone. Then you will need to give a potion to a prisoner, killing his soul, leaving his body intact. by casting a special spell on the argonian body, zarrow will be reborn. Changes still possible.
Status: Will have to be done seperately since i don't have any kind of tbm.esm, no faction data, so no option to set up working quest and dialog conditions.
Basics:
-Due to the lack of talent, neither voice files nor lip synch will be included and will have to be done seperately.
-Since I have no idea where the fort will be placed exactly, no Northmarkers will be included and will have do be inserted at a later point in time.
-----------------Pictures------------------
4) Guard/Bandits Dining Room
Names[s]:
brotherhood.esp
brotherhoodWakeupCell
brotherhoodMainHall
brotherhoodGuardrooms
Used Prefix:
brotherhood
History:
So, I've come up with some sort of Fort. Right now it consists of a big Main Hall including a pretty egocentric view of a throne. The owner of the fort is in the middle of a massacre, for he has set up a fire in the middle of the great hall, burning all his prisoners after he had them brutally beheaded. A cellar with an additional prisoner has been built aswell.
Things that are left to do would be:
-building a dining room, private quarters, sleeping rooms for the guards
-adding detail to the main hall, since its not much more but the light and the bloody middle theme
Ok, question is: Want it? If you do, let me know and I'll continue to work on it, letting your suggestions and creative comments flow into it. If you don't want it, thats fine to. I'll use it for myself then and have a million prisoners beheaded
:banana:
I was just thinking since I've been incredibly busy with school for some time and completely faded out of modding for oblivion. And I suddenly got the urge to work on it again, so I was thinking, I could aswell offer it to you.
-doc
-----------------Updates------------------
- Guard quarters have been set up, including sleeping and dining area and have been detailed.
-Waypoints have been added
- Generic Guard has been created
-Guard Captain, Quest and Guard-Nightshift created [01/23/09 - 15:19 GMT+1)
Quests:
-A prisoner in the basement prison of Fort Zarrow begs you to steal the key to his cell from the captain of the guard. If you can manage to unlock the very-hard-locked door, that's fine aswell. In reward, you can enter her cell, where you will find a hidden lever which will open a door in the private chambers of Zarrow, giving you access to some items he states as his "artefacts"
Status: Completed! (BUT: During the assimilation of the *.esp, you will have to give Venjar (brotherhooodVenjar) a final waypoint to flee to in the exterior. You can check her current AI settings to add/change the waypoints, the current one lets her simply run to the exit door.
-As part of a faction career quest, you will have to meat up with Zarrow, the controller of the fort. Since long he wanted to join the shadowscales. His recent actions have drawn their attention to him. Your mission. Kill Zarrow after putting his soul into a soulstone. Then you will need to give a potion to a prisoner, killing his soul, leaving his body intact. by casting a special spell on the argonian body, zarrow will be reborn. Changes still possible.
Status: Will have to be done seperately since i don't have any kind of tbm.esm, no faction data, so no option to set up working quest and dialog conditions.
Basics:
-Due to the lack of talent, neither voice files nor lip synch will be included and will have to be done seperately.
-Since I have no idea where the fort will be placed exactly, no Northmarkers will be included and will have do be inserted at a later point in time.
-----------------Pictures------------------
4) Guard/Bandits Dining Room