02-07-2009, 02:39 PM
I thought I'd mention the claim code switch-around I've done recently. (I just recently sent the changes to sandor, so the change isn't in the current esm).
As I've mentioned before I'm working on contracting the city layout in places where I can. The base area of the city was just too huge to be navigated around easily, and at the same time I felt there were too many open claims so I figured I might as well delete a few unclaimed houses here and there to speed up the progress towards completing the city.
Lately I've been doing this for the areas I called Ravanil's Valor and Valley of St. Seryn. Instead of making starter cells, which would have been needed for a lot of the unclaimed houses there, I instead hooked up already-modded interiors from areas I wanted to delete and made them exit to houses in these two areas which I wanted to keep. Here is a crude map I made for my personal use of Area 01, which is/will be in SoluthisWorld10.
And to have a record of the switch-around I wrote down this list. To the left is the new claim code, to the right is the claim code it used to be.
Soluthis0101 was Soluthis0107
Soluthis0102 was Soluthis0109
Soluthis0103 was Soluthis0108
Soluthis0104 was Soluthis0111
Soluthis0105 was Soluthis0112
Soluthis0106 was Soluthis0113
Soluthis0107 was Soluthis0103
Soluthis0108 was Soluthis0207
Soluthis0109 was Soluthis0706
Soluthis0110 was Soluthis1103
Soluthis0111 was Soluthis0708
Soluthis0112 was Soluthis1105
Soluthis0113 was Soluthis1106
Soluthis0114 was Soluthis0203
Soluthis0115 was Soluthis0202
Soluthis0116 was Soluthis0208
Soluthis0117 was Soluthis0209
Soluthis0118 was Soluthis0104
Soluthis0119 was Soluthis1110
Soluthis0120 was Soluthis0102
Soluthis0121 was Soluthis0116
As I've mentioned before I'm working on contracting the city layout in places where I can. The base area of the city was just too huge to be navigated around easily, and at the same time I felt there were too many open claims so I figured I might as well delete a few unclaimed houses here and there to speed up the progress towards completing the city.
Lately I've been doing this for the areas I called Ravanil's Valor and Valley of St. Seryn. Instead of making starter cells, which would have been needed for a lot of the unclaimed houses there, I instead hooked up already-modded interiors from areas I wanted to delete and made them exit to houses in these two areas which I wanted to keep. Here is a crude map I made for my personal use of Area 01, which is/will be in SoluthisWorld10.
And to have a record of the switch-around I wrote down this list. To the left is the new claim code, to the right is the claim code it used to be.
Soluthis0101 was Soluthis0107
Soluthis0102 was Soluthis0109
Soluthis0103 was Soluthis0108
Soluthis0104 was Soluthis0111
Soluthis0105 was Soluthis0112
Soluthis0106 was Soluthis0113
Soluthis0107 was Soluthis0103
Soluthis0108 was Soluthis0207
Soluthis0109 was Soluthis0706
Soluthis0110 was Soluthis1103
Soluthis0111 was Soluthis0708
Soluthis0112 was Soluthis1105
Soluthis0113 was Soluthis1106
Soluthis0114 was Soluthis0203
Soluthis0115 was Soluthis0202
Soluthis0116 was Soluthis0208
Soluthis0117 was Soluthis0209
Soluthis0118 was Soluthis0104
Soluthis0119 was Soluthis1110
Soluthis0120 was Soluthis0102
Soluthis0121 was Soluthis0116