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Full Version: BWRL0106 "Blackwood: East" (Completed)
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Official 'Black Marsh' Landscape Claim for Blackwood Region #6: East Blackwood



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Blackwood: East
AVAILABILITY: Completed by Ibsen's Ghost


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[Image: BM3.jpg]

[Image: LandscapeClaims-BWSouthRegion.jpg]

NB: All the brown cells in the picture (and some of the blue ones too, if you wish) must be modded to the right-hand side of the black line that separates cell -21 (where the West BW claim begins) from cell -20 (where your claim begins). Take note that the x co-ordinates here are all minus values whilst the y co-ordinates are all minus at the bottom but the topmost ones become plus values. Therefore, -20,-04/07 are the westernmost cells in the claim and -09,01/-01 are the easternmost.


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Description & Details


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Of all the Blackwood areas this is perhaps the most Imperial of all, although not in terms of the landscape. Rather, the Imperial presence is felt in Rockguard where the last bastion towers of Tamriel remain as an unsteady outpost against the many, and various, threats from Argonia.

Glenbridge once lay within this region but, owing to flooding, it has now been claimed by the Everglades. To the North, the south of Sloughpoint can still be seen, often used as a resting place for those non-beast races that foolishly choose the path of the Panther River as their means of accessing Argonia.

To the South, the little enclave of Stonewastes give rise to a much more typically Argonian settlement, providing much of the food for the region as a swamp fishing port. As you can see, this area is rich in existing features.


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At-a-glance Details


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Region: Blackwood
Cell count: 124 (99 without the watery outskirts, 89 without the settlements)
Exterior cell coordinates:
SW Corner = -20,-04,
NW Corner = -20,07,
SE Corner = -14,-05 and -09,-01
NE Corner = -11,07
Claim Size & Difficulty: Medium. Most features already generated.
Inhabitants: 'Normal' and/or 'Draconian' Argonians and various non-beast races.
Settlements in area: South Sloughpoint, Rockguard and North Stonewastes - please do not affect the cells designed for these settlement without notifiying a core member of your actions.
General Info: Please maintain contact about your modding on this thread but, above all, keep posting updates by adding v1, v2, v3 etc. to the end of your files.Take note that any esps submitted must begin with BM followed by your modder initials. For me, this is BMIG (IG for Ibsen's Ghost). Then submit your final claim to this thread: Latest esm and esp updates .


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Modding Directions


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Download the latest bsa details here: Black Marsh Resources: Latest bsa . TEMPORARY NOTE - Please do not take this claim until Koniption's flora and the Baobab trees have been added in the next esm.

Your first task is to make sure that the flora and trees are not floating above the ground or have any edges of the models showing.

You may alter the height map as you wish but please bear in mind that this may affect other cells and the positioning of flora and trees as you will need to alter these accordingly. You are welcome to delete objects and there are recommendations on what to add below but please bear in mind that doing so means that you will probably have to add or delete vertex shading and make appropriate choices for texturing.

Your main task, however, is to make this area denser, darker and more realistic.


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Modding Directions: What to add


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Textures - It has been recommended that the underwater textures be replaced with Imperial sewer water textures (Directions on where to find them to be added here later). Otherwise, please use the existing BW textures. When near to the Jungle Region border, you may use the swamp textures (look in the list of textures in the height mapping window for textures beginning with bm). (These will also be added to the next esm and bsa updates.

Clutter and Flora - You may decorate with the following rocks and flora: pitcher plant, Somnalius plant and various fungi from the vanilla models. You may also use some of Koniption's flora such as the Victorian water lily, bird of paradise (preferably in open spaces), bromeliads (only the green ones in clusters), a little sugar cane (preferably at the base of the Baobab trees), monstera plant (preferably in the shade) and some Sylvan Mushrooms (preferably near water or to replace the Clouded Funnel Cap). You will find these under the blackmarsh\trees\1Koniptions thread in the CS.

Good swampy cells tend to also make use of mossy logs from the Static-Landscape folder in the CS. I would recommend the maple and oak moss logs and, only occasionally, some moths and fireflies (but you may find something in the SI folders, including mists and so on, that you might prefer).

Trees - You should also add many more custom Baobab trees to create a denser swampland and you might want to bring in some of the nearby trees marked out for the jungle region such as the hala trees, redwoods and perhaps even some droothvine models from SI to create that dense effect. You can use Ctrl-D when you find one of these models to duplicate them and then to drag them out and position them where you see fit. You can reduce their size by holding down the right mouse button and the s key and dragging.

Otherwise, ask if you'd like to use any other models or textures. I'm sure you'll make sensible choices but it would be best to check that out by posting screenshots or offering a suggestion in this thread.


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Settlements and Dungeons


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The best part of landscape claims that I enjoy the most are modding the dungeons. For this, you may use the mossy ruin exteriors (see blackmarsh-architecture-ruins). Later, you might be able to use the a rootworm tunnel once the exteriors have been completed especially in the easternmost parts of your claim as these will feature most often in the Everglades. Ask about this.

About 3-4 dungeon exteriors is normal for a claim of this size. As this claim borders on Tamriel, please also feel free to use vanilla forts or caves.

All such dungeons can be decorated with appropriate clutter or you can leave this to the dungeon modder themselves. Please note that it should be your responsibility to post up dungeon claims once the landscape claim has been submitted. Please see the core about acquiring a claims template (that which is normally written in these threads) when you wish to do so.


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Important Notice and Technical Information


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Please notify on this thread the rough proportions of the extra models that you add so that it is easier for the next person who takes a landscape claim to work with you and maintain a degree of uniformity to the landscape. For example, tell us roughly how many of Koniption's striped bromeliads you are using per cell.

For extra help, please take a look at sandor's excellent claims descriptions on the ST site here: SHRAC05 "Steadhelm Region Area Claim" [Claimed] , particularly in the 'Technical Info' section.

Above all, make if fun for the player and have fun with the claim yourself! Wink
IG,you write Blackwood: East.
Corrected. :check:
I started on this claim today. By the end, we should be able to walk through from the Jungle to Blackwood to the Parchlands through fully landscaped territory. I'm going to try to do some of the Everglades along the way.
Quote:Originally posted by Ibsen's Ghost
I started on this claim today. By the end, we should be able to walk through from the Jungle to Blackwood to the Parchlands through fully landscaped territory. I'm going to try to do some of the Everglades along the way.

That sounds glorious!
Hope it will be available soon, to try the newest Black Marsh!

`SN
I hope so too. Plus if I'm able to get a decent-sized chunk of territory landscaped then I can start to bring in some creatures.
I've got about a third left to do with this claim. I'm currently around Glenbridge remains which I'm hoping to add later on. There's another Barsaebic ruin named Norgramyre which should have a statue of a spider daedra on the empty statue base that you see here. I haven't a clue why it's gone walkies but it's probably something I need to alter in the statue scripts that I added a while back. As we progress into Darkmoor, there will be a more heavy arachnid presence featuring lots of new caves with new web models but for the time being, this is kind of related to the much bigger ruin of Xarphyrial, the Marsh Elf capital of Longharrow Lagoon.

I'll need to add flora later but I'm not far from meeting up with my previous work on the Parchlands and this will provide the fluid transition between landscaped regions as mentioned earlier.
Sweet! Can't wait to see more landscape screenie!
I get the feeling that the leaves of the tree to the left in the first picture needs a retex. At bare minimum, taking the texture into PS and bringing the vibrance down. The colour is too even and too strong for leaves. It looks like a tree of fruits.
It is, sort of. It's a swamp rose tree. In fact, it's more like a shrub than a tree. It's another one of Senten's creations. I particularly liked his swamp tree which you can't really see in any of these pics. Btw, I'm running out of time tonight but I've finally reached Glenbridge and I'm considering whether to get started on its ruins or not. Other than that, there's about a quarter of this claim left to do....not sure how much time I'll have to do it now though because the new term is starting again...
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