02-28-2009, 12:59 PM
I have been adding ingredients and flora to the archives as you know but one thing that I noticed, besides doing it wrong so that they turned up as static objects originally and were therefore unharvestable, was that the ingredients themselves lack any effects.
I will list the ingredients that I am using so far but I need suggestions on what effects eating them might create. Start with a general overview of what they should do but we really need to nail this down to specifics eventually such as 'Fortify Health' and 'Restore Fatigue' etc. It may prove possible to add our own effects to some things later (and if someone would like to research this then all the better) but here is a list of the ones that are currently available:
And these are the ingredients so far:
Some of these would need the following details adding as well: magnitude, area, duration and cost.
Ideally, someone could add these ingredients once the new esm (and archive) is updated but if you'd like to take a look then just check out the ingredients section of the CS for how the various ingredients effects are shown. So I'm posting this up as a claim. However, if we can get this info sorted before I update the archive then I should be able to find time to do it myself. This will mean that the act of modding in the next stage does not feature the minor irritation of receiving error messages as soon as you load up the esm.
NB: Until this is done, you will receive error messages in the CS stating that the FX have not been defined.
Edit - We now also have potions that need to have their effects defined. The list is as follows:
There are too many of these for me to set up screenshots of each one but you will find them in the potions section of the CS.
I will list the ingredients that I am using so far but I need suggestions on what effects eating them might create. Start with a general overview of what they should do but we really need to nail this down to specifics eventually such as 'Fortify Health' and 'Restore Fatigue' etc. It may prove possible to add our own effects to some things later (and if someone would like to research this then all the better) but here is a list of the ones that are currently available:
Quote:http://www.uesp.net/wiki/Category: Obliv...ic-Effects(Edit: The direct link won't work for some stupid reason so this is displayed as a quote. You will also need to delete the gap between the colon : and the O of Oblivion......bloody irritating!)
And these are the ingredients so far:
- Jellyfish Goo
- Coconut
- Coral Brain
- Dragon Arum
- Dead Flora Fly
- Green Ti Leaf
- Ripe Hala Fruit
- Hibiscus Orange Petals
- Hibiscus Red Petals
- Hibiscus Pink Petals
- Maggot
- Monstera Fruit
- Saffron Stalks
- Sugar Cane
- Sylvan Mushroom Cap
- Vanilla Beans
Some of these would need the following details adding as well: magnitude, area, duration and cost.
Ideally, someone could add these ingredients once the new esm (and archive) is updated but if you'd like to take a look then just check out the ingredients section of the CS for how the various ingredients effects are shown. So I'm posting this up as a claim. However, if we can get this info sorted before I update the archive then I should be able to find time to do it myself. This will mean that the act of modding in the next stage does not feature the minor irritation of receiving error messages as soon as you load up the esm.
NB: Until this is done, you will receive error messages in the CS stating that the FX have not been defined.
Edit - We now also have potions that need to have their effects defined. The list is as follows:
- Calabash Bottle and Club Gourd (both Gourd bottles).
- Essence Triangle.
- Glass Flask.
- Glass Flask (round).
- Hist Flask.
- Offal Chalice.
- Small Potion - Amit-Smir (Fortify).
- Small Potion - Bashta (Reflect).
- Small Potion - Gharwal (Damage).
- Small Potion - Gurulsam (Poison / Disease).
- Small Potion - Kota (Curative).
- Small Potion - Kuantan (Grants a skill).
- Small Potion - Samma-Matki (Restores an attribute).
- Resin Potion.
- Root-Gall Potion.
- Septim Flask.
- Swamp Gas.
- Wineskin01 & 02.
- Worm-Blood Vessel.
- Worm-Bone Horn.
- Worm-Guts Vessel.
- Wine - Mull of the Marsh (cheap).
- Wine - Sticky Guar Wine (moderate).
- Wine - Birth of the Argonian (expensive).
There are too many of these for me to set up screenshots of each one but you will find them in the potions section of the CS.