05-26-2009, 01:46 PM
jman0war: Sorry for the late reply, I've been offline for almost a week. Learning how to animate for Oblivion can be hard, but once you know how it's quite easy and only requires minimal work in NifSkope afterwards. Granted, if you're unfamiliar with setting up collision then it becomes more difficult.
If your collision acts like a visual model then odds are it lacks collision information, i.e. a bhkRigidBody modifier. If it has collision information, but isn't set up properly, the exporter will ignore it, not treat it as a visual model.
On second thought, I will try to make a video tutorial.
If your collision acts like a visual model then odds are it lacks collision information, i.e. a bhkRigidBody modifier. If it has collision information, but isn't set up properly, the exporter will ignore it, not treat it as a visual model.
On second thought, I will try to make a video tutorial.