Okay, issues, work, other modding and more issues have delayed this update.
I have altered the rocks used near the ruin and across the path as requested.
More importantly, I set up the central circle of the Bandit tree outpost. However, some of these models remain just temporary placeholders until a more fitting solution is found and the full 'star-shape' has yet to be created (although the rest of the platforms do not present any real problems in modding terms).
A Recap on the Plan
What you have is a complex that surrounds a collapsed Fort Ruin which has been used in the past by Bandits (possibly Dunmer rebelling against Imperial influence) and, once pretty much destroyed so that all that remains are a few rooms used for storage, the Bandits have took to the trees. The whole thing is planned to appear in a series of 'assault platforms with archers' in a star-shaped formation that serves to ambush and harry the PC should they stray into the area or attempt to attack the central complex. Access to which, via the Hoist Basket, is restricted by a key.
Issues with Construction
Besides the difficulties connected to the operations of the Hoist Basket discussed here:
Razorwing's Modelling Thread , a few more problems need to be dealt with.
1) The first pic should show the approach to the circle complex, where I was a little worried at first that the archer (a Black Bow Bandit) did not attack but then that's probably because my PC is hard-as-nails and there's no path-gridding.
2) The second and third pics show the route up through the Fort and onto the basket via the Fort's first level. I forgot to write down the command for using this on this play-through so I'll edit the results of usage once I use it.
3) The fourth, fifth and sixth pics show the main platform at the top of the lift. Presently, there is a shack here with the tree-trunk through the roof, but the bricks at the bottom of the shack make this an unlikely residence to use here. I suppose a tent would work okay but it would have to be a tent with an interior for the Bandit Leader.
4) Pics seven to ten show how the platforms in the centre circle are attached by rope-bridges. This is fully operational and usable but the wooden support on the bridge itself are extremely difficult to place and need some sort of wooden support that can fit onto the ends and merge with the platform. However, I'm also a little worried about the clash of colours in the different wood types and that, despite extremely close attention to detail, there is an inevitable seam here. It's not too bad....but the nit-picking player will definitely notice it.
5) For some reason, there are two Bandits as opposed to one. This can be remedied with trial and error if needs be but, more importantly, when I was attacked by coming down the bridge, I hit the Bandit once and he promptly ran straight through the barrier and away to safety. Whilst I was on the ground,
some of the Bandits fired at me (as intended) but I hope that the archers don't run through the barrier when they're supposed to be stationed on the platforms.......? A solution to one of these problems is to have archers who are chosen for the long range of their weapons, if this is possible.
I hope these issues are manageable. Please advise on what is possible and how to improve the general playability.