05-06-2009, 07:52 PM
Official 'Black Marsh' Interior Claim: Gakkus Turj’s House
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Gakkus Turj’s House
AVAILABILITY: Completed by llamaranger
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(Please excuse the unattractive CS screenshots.)
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Description & Details
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Pholmolo is a renowned stronghold of Argonian culture. Since the more Imperial races settled in Tenmar Wall, there has been an expressed need on behalf of Royal Argonia to avoid acts of vengeance against any former oppressors. This is something that the Royal Court has been keen to publicize as a success and yet the natives are aware that it is also an order that has nevertheless been largely ignored by many of Pholmolo’s inhabitants. They have simply found alternative ways to harass what they still see as ‘invaders’. The people of Pholmolo are therefore both naturally defiant and very intolerant towards outsiders.
Pholmolo’s success in the past in holding out against Dunmer and Imperial threats owes mainly to its position in the jungle. The Gorge, when fortified, is impenetrable and access via the waterways is a renowned impossibility against Argonian forces. Therefore, attacks using ranged fire from above is the best possible option. Although somehow getting into the town itself and bypassing the shelter of the rocks is problematic, minimal successes were achieved although the guerilla warfare of the Argonians who would always, in time, repel them.
Pholmolo contains a society thoroughly steeped in Argonian culture and, more so than most towns near the Cyrodiil border, largely cut off from Imperial influence, a little like the mainland.
This interior claim contains the home of Gakkus Turj. Gakkus is the resident of Pholmolo who has the most reasons to be embittered and resentful towards other races as he is the last remaining member of a very large and proud family who, one by one, died during Argonia’s many conflicts. His family were at one time recognized for their services to the Royal Court and yet were disgraced for failing to follow the expressed wishes of the Court to act with impunity towards other races entering Argonia. To this day, he is protected by the folk of Pholmolo who are likely to deny his existence there in order to avoid having him arrested.
He is, however, unlike Spits-Out-Seed in that he is less aggressive. Rather, he is a rather forlorn and broken figure. Nonetheless, he will fight tooth-and-claw with any that stand in his way. Some small trinkets of his family history are likely to remain in his hut along with various tools and weapons. He is likely to spend much of his time staring into the village fire or begrudgingly helping out Jee-Deesai in the market.
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At-a-glance Details
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Interior Name:2BMIGPholmoloReed04
Region: Naga-Cradle Jungle
Settlement: Pholmolo
Architecture: Reed Hut
Exterior cell coordinates: (-11,22)
Claim Size & Difficulty: Very Easy.
Inhabitants: Gakkus Turj has not been created yet.
Mission Connections: None as yet.
NPCs: 1. The NPC must have (full) dialogue and AI. Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below).
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .
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How to mod your interior
Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.
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Cluttering your Interior
NB: Objects for this claim will be minimal. Please use smaller objects. A good idea is to use the hanging fish and maybe add some hanging meat (once this model has been created by our modeling team). The bed will probably be a bedroll or you may wish to request adapting one of the garden beds to be re-textured as a custom Argonian ‘nest-bed’ as suggested by some of Rickious’ concept art. Also, if you really need to make the area larger by re-scaling it then please ask.
Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader.
Please remember to light the area. Argonian or Imperial lighting can be used. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters . Just ask if you have any special ideas for extra models.
Have fun! :goodjob: