05-15-2009, 02:31 PM
This is what I've been working on lately: LongHarrow Lagoon. It occupies a sunken area of land in the Everglades region and was an ancient home for the Barsaebic Ayleids. I am currently working on getting this region prepared for generation but wanted to mould the area into shape first.
You can see I've been using stuff like the Glowshrooms and the Nenuphar lillies but I'm not so sure about the mist effect in part of the lagoon and some of my placements of the sun beams. I may get rid of it and just go for a moody effect. I also still need to vertex shade the area and adjust a few things. You will notice the entrance to 'Xarphyrial', the home of the Barsaebic Ayleids. This will be closed off and you will need to find an alternative entrance outside the complex that is sunken in the Everglades.
Longharrow will be noticeably different from the rest of the Everglades as it will include these trees and not Dementia and swamp trees, which comprise most of the region's features. More news on progress with the region generation is on the way.
You can see I've been using stuff like the Glowshrooms and the Nenuphar lillies but I'm not so sure about the mist effect in part of the lagoon and some of my placements of the sun beams. I may get rid of it and just go for a moody effect. I also still need to vertex shade the area and adjust a few things. You will notice the entrance to 'Xarphyrial', the home of the Barsaebic Ayleids. This will be closed off and you will need to find an alternative entrance outside the complex that is sunken in the Everglades.
Longharrow will be noticeably different from the rest of the Everglades as it will include these trees and not Dementia and swamp trees, which comprise most of the region's features. More news on progress with the region generation is on the way.