03-13-2010, 05:07 PM
Sorry - I think I garbled my message!
I meant to say, we could use Xae's impenetrable thickets idea to act the same way mountains did in Morrowind - to force the player to take a long winding path.
Since the thickets can be just a few tens of metres wide this would be even more economical on space than using the height-map for the same effect.
I meant to say, we could use Xae's impenetrable thickets idea to act the same way mountains did in Morrowind - to force the player to take a long winding path.
Since the thickets can be just a few tens of metres wide this would be even more economical on space than using the height-map for the same effect.