05-29-2009, 05:30 PM
formerly known as the Noble's Daughter Quest
Another quest that I'm thinking of rewriting slightly. Originally (reference), the idea was that the player would need to escort a rich noblewoman from a wilderness location to her uncle's manor in Silgrad City. Upon arriving, she would have tried to seduce the player, at which point the player could have either accepted or declined her offer (I would have tried to word it to be suitable for all ages, a bit like in the Anvil quest where the two women try to seduce a male player). If the player accepted, the uncle would catch them as they walked up to her bedroom. If the player declined, the uncle would thank the player, and mention he'll specifically request the player if he needs any other services from the Fighters Guild.
However, now I'm thinking about another quest based loosely on this original concept:
The quest-giver gives the player an unusual request, explaining that no one else is willing to do it. Pick up a certain noble from a wilderness location, and bring her to her uncle's home in Silgrad City. He'll finish with a little "Good luck... you'll need it."
The player picks up the noblewoman, but she turns out to be an absolute spoiled brat. At many points along the journey, she might stop walking for a minute or so, saying she hurt her ankle (or some other whining). Somewhere in the city, she will suddenly stop, complain about being thirsty, and demand that the player gets her something to drink before proceeding. So the player leaves the noble, and goes to get some special flin (which is unique for this quest) from a special brewer somewhere in the city. Upon returning, the noble will have disappeared. The player will ask around/search and find out that the Rethen gang is responsible. The player will need to track down that gang in the sewers and rescue the (highly upset) damsel in distress. She will, of course, blame the player somehow.
The player finishes by returning her to the uncle, who hears about what happened from both sides of the story. If the player makes the correct dialogue choices, the uncle will give the player the reward, and apologize for his niece's behavior. If not, he'll file a complaint with the Fighters Guild. Either way, the quest-giver won't care, saying that as long as the job is done, that's all that matters. Getting complaints from this particular client isn't unusual.
I personally like this version better because it would be more challenging, and it would be fun to mod as well.
Another quest that I'm thinking of rewriting slightly. Originally (reference), the idea was that the player would need to escort a rich noblewoman from a wilderness location to her uncle's manor in Silgrad City. Upon arriving, she would have tried to seduce the player, at which point the player could have either accepted or declined her offer (I would have tried to word it to be suitable for all ages, a bit like in the Anvil quest where the two women try to seduce a male player). If the player accepted, the uncle would catch them as they walked up to her bedroom. If the player declined, the uncle would thank the player, and mention he'll specifically request the player if he needs any other services from the Fighters Guild.
However, now I'm thinking about another quest based loosely on this original concept:
The quest-giver gives the player an unusual request, explaining that no one else is willing to do it. Pick up a certain noble from a wilderness location, and bring her to her uncle's home in Silgrad City. He'll finish with a little "Good luck... you'll need it."
The player picks up the noblewoman, but she turns out to be an absolute spoiled brat. At many points along the journey, she might stop walking for a minute or so, saying she hurt her ankle (or some other whining). Somewhere in the city, she will suddenly stop, complain about being thirsty, and demand that the player gets her something to drink before proceeding. So the player leaves the noble, and goes to get some special flin (which is unique for this quest) from a special brewer somewhere in the city. Upon returning, the noble will have disappeared. The player will ask around/search and find out that the Rethen gang is responsible. The player will need to track down that gang in the sewers and rescue the (highly upset) damsel in distress. She will, of course, blame the player somehow.
The player finishes by returning her to the uncle, who hears about what happened from both sides of the story. If the player makes the correct dialogue choices, the uncle will give the player the reward, and apologize for his niece's behavior. If not, he'll file a complaint with the Fighters Guild. Either way, the quest-giver won't care, saying that as long as the job is done, that's all that matters. Getting complaints from this particular client isn't unusual.
I personally like this version better because it would be more challenging, and it would be fun to mod as well.