07-05-2009, 06:14 PM
The good news first:
Fixed glitches:
-Ardhil, Boldur, Captain Alusan, Chief Arannir, Olurion, Sammanul, The Towncrier and Volus are now essential and thus protected from being killed during the Mainquest line.
-The Jounral entry concerning the position of the ship has been fixed.
-The rope ladder on the outside of "The Dragoneye" is now teleporting the player on the deck of the vessel.
-The note from the towncrier has been fixed.
-Sammanul should now appear next to you on "The Dragoneye", not beneath the floor.
-Rugg is not longer "ignoring" you once he's dead.
-The door next to Rugg is now appropriatly named.
-The collision boxes around the sinking Dragoneye have been completely redone. They should work better now.
-The spiders upon the Isles will now drop randomly spidermeat, spiderteeth and spidervermin.
-The floating boards near the crashing side have been fixed.
-The other survivors will not longer swim randomly around in the water, they will stay in a certain radius of their location.
-The cave entrance on the small island is no longer floating.
-A Journal entry concerning the Quest "A new World" has been fixed.
-The room for rent has been named "A Cosy Room".
-Everything in the inn now belongs to "Gvarni", an NPC standing behind the counter. It has also been flagged "Public Area" and "Can't Wait" for logical reasons.
-The Dead Bosmer in the Cave of Bones is no longer "standing".
-Even though sharks do have scales, they are now dropping sharkmeat.
-The attacking sharks should now be way harder to kill.
-The coral riff on the way to the heart coral has been fixed.
Now, there are some issues on which I will need additional information on:
-In the sinking ship, in the room you start in. if you leave that room and turn right, it is possible to get stuck. This could be prevented by adding a crate or barrel to block the way.
Where exactly? You HAVE to turn right in order to leave the room. A screenshot or a closer description could help.
-When you first get to the middle island, there is a yellow fruit floating in mid-air.
Where exactly? A screenshot or a closer description could help.
-If the player does the quest where he/she needs to talk to the shaman, during the night. The shaman won’t show the player where to go. I waited until about 10 am and everything worked fine.
I have found absolutely nothing that would explain her behaviour. Her AI packages are layed out the way they're supposed to, besides, they work quite fine if you talk to her while she's reading, and there's absolutely nothing that differs those two packages. It's not like she "has to complete" the sleeping order. You might want to try again or wait for other people to testplay (which I could really still need a lot of!), since this also sometimes happens to me with vanillla content. It might just be a problem with the Gamebryo Engine.
Now to the rest:
I cannot help you with your issues concerning your trees, slaughterfishes etc. I haven't modelled or imported them, despite I really don't see why you can pick them up. I haven't taken care of the mushrooms yet, but that's because I have to export all the resources first in order to get my hands on the icons I need. Otherwise I'd have to create them all again. Not a good idea. I will also take care of the wildlife upon the Isles, including all the animals that were mentioned. I will check their drops again and give them respawn rates, so you won't really be able to kill them all. I will also take care of the pitfalls and their scripts. That won't be a problem. Concerning the riffs, I'd rather have someone else taking care of that.
Doc. out!
Fixed glitches:
-Ardhil, Boldur, Captain Alusan, Chief Arannir, Olurion, Sammanul, The Towncrier and Volus are now essential and thus protected from being killed during the Mainquest line.
-The Jounral entry concerning the position of the ship has been fixed.
-The rope ladder on the outside of "The Dragoneye" is now teleporting the player on the deck of the vessel.
-The note from the towncrier has been fixed.
-Sammanul should now appear next to you on "The Dragoneye", not beneath the floor.
-Rugg is not longer "ignoring" you once he's dead.
-The door next to Rugg is now appropriatly named.
-The collision boxes around the sinking Dragoneye have been completely redone. They should work better now.
-The spiders upon the Isles will now drop randomly spidermeat, spiderteeth and spidervermin.
-The floating boards near the crashing side have been fixed.
-The other survivors will not longer swim randomly around in the water, they will stay in a certain radius of their location.
-The cave entrance on the small island is no longer floating.
-A Journal entry concerning the Quest "A new World" has been fixed.
-The room for rent has been named "A Cosy Room".
-Everything in the inn now belongs to "Gvarni", an NPC standing behind the counter. It has also been flagged "Public Area" and "Can't Wait" for logical reasons.
-The Dead Bosmer in the Cave of Bones is no longer "standing".
-Even though sharks do have scales, they are now dropping sharkmeat.
-The attacking sharks should now be way harder to kill.
-The coral riff on the way to the heart coral has been fixed.
Now, there are some issues on which I will need additional information on:
-In the sinking ship, in the room you start in. if you leave that room and turn right, it is possible to get stuck. This could be prevented by adding a crate or barrel to block the way.
Where exactly? You HAVE to turn right in order to leave the room. A screenshot or a closer description could help.
-When you first get to the middle island, there is a yellow fruit floating in mid-air.
Where exactly? A screenshot or a closer description could help.
-If the player does the quest where he/she needs to talk to the shaman, during the night. The shaman won’t show the player where to go. I waited until about 10 am and everything worked fine.
I have found absolutely nothing that would explain her behaviour. Her AI packages are layed out the way they're supposed to, besides, they work quite fine if you talk to her while she's reading, and there's absolutely nothing that differs those two packages. It's not like she "has to complete" the sleeping order. You might want to try again or wait for other people to testplay (which I could really still need a lot of!), since this also sometimes happens to me with vanillla content. It might just be a problem with the Gamebryo Engine.
Now to the rest:
I cannot help you with your issues concerning your trees, slaughterfishes etc. I haven't modelled or imported them, despite I really don't see why you can pick them up. I haven't taken care of the mushrooms yet, but that's because I have to export all the resources first in order to get my hands on the icons I need. Otherwise I'd have to create them all again. Not a good idea. I will also take care of the wildlife upon the Isles, including all the animals that were mentioned. I will check their drops again and give them respawn rates, so you won't really be able to kill them all. I will also take care of the pitfalls and their scripts. That won't be a problem. Concerning the riffs, I'd rather have someone else taking care of that.
Doc. out!