07-18-2009, 03:30 PM
Hi Sandor. Here are a couple of ESPs.
One is landscaping the other I created some interiors within the Stronghold.
SCSouthV4.1
- Connected main road and dirt roads to Silgrad City entrance in cell -8 -41, affecting cells -6 -42, -8 -42, -9 -42 and -10 -42.
- Extended mainroad along waterway to cell -9 -53.
- Created Stronghold in cells -9 -48 and -10 -48 changed existing LOD building with one piece buildings.
- swapped out LOD buildings with one piece buildings in cells -7 -44 and -8 -44.
- Added 100 to the interfaction relation modifier of StZKSCSouthBandit faction. That is what the OB Bandit faction is and it works.
- Created a sleep package for bandit01, bandit02 and bandit03 and a BanditWander package.
SCSouthSHInteriorsV1.1
- Created interior cells(empty) SilgradCitySouthSHTower, SilgradCitySouthSHArmory, SilgradCitySouthSHMess.
I will not be posting claims for these interiors I can knock them out without much problem.
One is landscaping the other I created some interiors within the Stronghold.
SCSouthV4.1
- Connected main road and dirt roads to Silgrad City entrance in cell -8 -41, affecting cells -6 -42, -8 -42, -9 -42 and -10 -42.
- Extended mainroad along waterway to cell -9 -53.
- Created Stronghold in cells -9 -48 and -10 -48 changed existing LOD building with one piece buildings.
- swapped out LOD buildings with one piece buildings in cells -7 -44 and -8 -44.
- Added 100 to the interfaction relation modifier of StZKSCSouthBandit faction. That is what the OB Bandit faction is and it works.
- Created a sleep package for bandit01, bandit02 and bandit03 and a BanditWander package.
SCSouthSHInteriorsV1.1
- Created interior cells(empty) SilgradCitySouthSHTower, SilgradCitySouthSHArmory, SilgradCitySouthSHMess.
I will not be posting claims for these interiors I can knock them out without much problem.