07-19-2009, 08:26 PM
I'll be posting up some WiP shots of what I'm doing on the Parchlands and Darkmoor regions here. I showed a few samples of what I've experimented on with Darkmoor fairly recently but I thought I'd share my notes with you on what I've set out for the regions for anyone who's interested (see below).
The main additions include the new black, red and brown heathers I've been creating for Darkmoor (see the screenies - sorry about the lack of light!) and a fair amount of new textures for the Parchlands including some of the stuff from Liana's 'Arid Regions' mod. I'll be adding Siegfried's Palmettos later but one of the biggest things (about Darkmoor at least) is the inclusion of many of the trees that have lain dormant in our archives in the past. This includes KP's mangroves but also the largest features of Senten's legacy that he left for us: giant swamp trees, new cypresses and his own mangroves....besides lots of really cool new textures.
Btw, despite what it looks like below, the Parchlands will not be a desert, just some rather arid grasslands.
LANDSCAPE PLANNING
[/HR]
DARKMOOR
[/HR]
TEXTURES
BMMangroveGrass01 (*) - Black-Brown Heather
BMMangroveRock01 (*) - Sage Grass
BMDirtySwamp02 (*2) - Swampy ground cover and Red Heather
BMDirtySwamp01Heath - Black-Red Heather
BMMangroveDirt01Fern - Ferns
BMDirtySwamp01Grass - Long & Sage Grass
BMDirtySwampNoGrass - No Grass
BMDarkMoss02 - Long & Sage Grass
BMDarkMud01Grass - Swampy ground cover & Ferns
Water - TerrainWetSand02Dark (seaweed), BMDarkScum01 (No Grass).
TREES
BM Giant Swamp Tree
BM & KP Mangroves
BM Cypress Trees (*)
ST Black Gum Trees
Others - TreeWeepingWillowSU, SandboxTree?
SHRUBS
Ohelo Tree
FLORA
Red/Yellow Bromeliads
Pink Bromeliads
Spike Plant
Lumberry
Sugar Cane
Nirn Worms
Possibly some mushrooms
ROCKS
Mangrove Rocks
* = Prominent Asset
[/HR]
PRESET CELLS: Tamriel Preset Cells: 2 to 4,-3 and 2 to 4,-4
[/HR]
OTHER IDEAS - Series of small hills, copses, fog, possible SkBridge into Darkmoor from Chasepoint
[/HR]
PARCHLANDS
[/HR]
TEXTURES
BMPLDryGrass01 - Grass (*)
BMPLDrySoil01 (rare)
BMPLDrySoil03 (rare)
BMPLRedSand02
BMPLRedSoil01 - Sparse Grass
BMPLDesertSand02
BMPLDesertTerrain01 - Scrubland (*)
BMPLDesertRockSand01
BMPLDesertRock01
BMPLDesertRock04
BMPLDesertRock05 (not for landscapes - rock folder only)
For merging with other landscapes = TerrainHDGrass01SU, TerrainBWMossGrass (Blackwood) & Various Darkmoor and Chasepoint textures.
TREES
Palmettos
Hala Trees
Palm Trees
TreeGCSycamoreSU
TreeCottonwoodSU
FLORA
PinkSphere/ZebraStripe Bromeliads
Desert Rose
Plantago
Corn Plant
Pineapple Plant
Sugar Cane
Palm Leaf?
+ All coral varieties in oceanic areas
ROCKS (+ Other Items)
Desert Rocks
RockBeachShell along coastline
Fossil Logs
Trunks of Fossil Logs?
[/HR]
Tamriel Preset Cells: Use a Gold Coast Preset
PRESET CELLS: Tamriel Preset Cells: -42 to -40,3 and -42 to -40,2 (or -40 to -38,1 and -40 to -38,2)
[/HR]
OTHER IDEAS - Offshore isle to be reached along a sandy causeway with a turtle hut on the end, extra-large seashells acting as rocks and maybe even as 'shell-houses', oases, quicksand, fort ruin complex with ruined farms.
[/HR]
PRESENT STATE: TL has offered to reconstruct Rock Grove so it will need to be adapted using a blend of both of these sets. Chasepoint may also undergo some small revisions (only very small though) and Soulrest will need some of the rocks replacing.
At the moment, I'm adding grass types to the Parchlands textures then I'll be creating the rock archive for the same region. After that, it should just be a case of height mapping and setting final presets. This should keep sandor busy when he gets back..... =).....although I'll send things to him bit-by-bit. This will mean that we'll be ready to go with the final beta regions whenever sandor can spare the time from ST.....bless him!
The main additions include the new black, red and brown heathers I've been creating for Darkmoor (see the screenies - sorry about the lack of light!) and a fair amount of new textures for the Parchlands including some of the stuff from Liana's 'Arid Regions' mod. I'll be adding Siegfried's Palmettos later but one of the biggest things (about Darkmoor at least) is the inclusion of many of the trees that have lain dormant in our archives in the past. This includes KP's mangroves but also the largest features of Senten's legacy that he left for us: giant swamp trees, new cypresses and his own mangroves....besides lots of really cool new textures.
Btw, despite what it looks like below, the Parchlands will not be a desert, just some rather arid grasslands.
LANDSCAPE PLANNING
[/HR]
DARKMOOR
[/HR]
TEXTURES
BMMangroveGrass01 (*) - Black-Brown Heather
BMMangroveRock01 (*) - Sage Grass
BMDirtySwamp02 (*2) - Swampy ground cover and Red Heather
BMDirtySwamp01Heath - Black-Red Heather
BMMangroveDirt01Fern - Ferns
BMDirtySwamp01Grass - Long & Sage Grass
BMDirtySwampNoGrass - No Grass
BMDarkMoss02 - Long & Sage Grass
BMDarkMud01Grass - Swampy ground cover & Ferns
Water - TerrainWetSand02Dark (seaweed), BMDarkScum01 (No Grass).
TREES
BM Giant Swamp Tree
BM & KP Mangroves
BM Cypress Trees (*)
ST Black Gum Trees
Others - TreeWeepingWillowSU, SandboxTree?
SHRUBS
Ohelo Tree
FLORA
Red/Yellow Bromeliads
Pink Bromeliads
Spike Plant
Lumberry
Sugar Cane
Nirn Worms
Possibly some mushrooms
ROCKS
Mangrove Rocks
* = Prominent Asset
[/HR]
PRESET CELLS: Tamriel Preset Cells: 2 to 4,-3 and 2 to 4,-4
[/HR]
OTHER IDEAS - Series of small hills, copses, fog, possible SkBridge into Darkmoor from Chasepoint
[/HR]
PARCHLANDS
[/HR]
TEXTURES
BMPLDryGrass01 - Grass (*)
BMPLDrySoil01 (rare)
BMPLDrySoil03 (rare)
BMPLRedSand02
BMPLRedSoil01 - Sparse Grass
BMPLDesertSand02
BMPLDesertTerrain01 - Scrubland (*)
BMPLDesertRockSand01
BMPLDesertRock01
BMPLDesertRock04
BMPLDesertRock05 (not for landscapes - rock folder only)
For merging with other landscapes = TerrainHDGrass01SU, TerrainBWMossGrass (Blackwood) & Various Darkmoor and Chasepoint textures.
TREES
Palmettos
Hala Trees
Palm Trees
TreeGCSycamoreSU
TreeCottonwoodSU
FLORA
PinkSphere/ZebraStripe Bromeliads
Desert Rose
Plantago
Corn Plant
Pineapple Plant
Sugar Cane
Palm Leaf?
+ All coral varieties in oceanic areas
ROCKS (+ Other Items)
Desert Rocks
RockBeachShell along coastline
Fossil Logs
Trunks of Fossil Logs?
[/HR]
Tamriel Preset Cells: Use a Gold Coast Preset
PRESET CELLS: Tamriel Preset Cells: -42 to -40,3 and -42 to -40,2 (or -40 to -38,1 and -40 to -38,2)
[/HR]
OTHER IDEAS - Offshore isle to be reached along a sandy causeway with a turtle hut on the end, extra-large seashells acting as rocks and maybe even as 'shell-houses', oases, quicksand, fort ruin complex with ruined farms.
[/HR]
PRESENT STATE: TL has offered to reconstruct Rock Grove so it will need to be adapted using a blend of both of these sets. Chasepoint may also undergo some small revisions (only very small though) and Soulrest will need some of the rocks replacing.
At the moment, I'm adding grass types to the Parchlands textures then I'll be creating the rock archive for the same region. After that, it should just be a case of height mapping and setting final presets. This should keep sandor busy when he gets back..... =).....although I'll send things to him bit-by-bit. This will mean that we'll be ready to go with the final beta regions whenever sandor can spare the time from ST.....bless him!