07-20-2009, 02:12 PM
A little quest to get the player exploring the Marsh:
Mystery of the Missing Missionary
In the city of Stormhold's Chapter House, the basement is home to a Knight Errant who explains he's been living there since he was bitten out in the Marshes some months ago. He nearly died, but is on the mend and wants to find out what happened to his friend and fellow Knight, who left the Chapterhouse to escort a new missionary from Cyrodiil while he was in a coma. He hasn't come back.
He tells the player to start making enquiries around the village of Phomolo, where his friend was last sighted.
When the player makes it to Phomolo, they will need to get to know the villagers before they will talk openly with you. They say the missionary and his guard came here but they did not stay long. If you are allowed to see the Shaman, he explains that missionaries of the Nine are not welcome in the village. He thinks they may have gone south into the Everglades.
The player eventually wanders through the Everglades until they find an Argonian in Go-Ja-Morgoa who remembers a sick "soft-skin" being brought in a few weeks ago.
The player finds the Knight in one of the huts, in even worse shape than his friend back in Stormhold. He is being cared for by a local argonian, but does not know what happened to the missionary he was escorting. He says that the inexperienced young imperial decided to try to do what nobody had tried before and convert some of the Naga, despite the Knight's advice to the contrary. They were separated and he fears the missionary is dead. He asks the player to find out what happened.
The player can now go back to Stormhold and tell the Knight Errant that his friend is safe. The Prelate comes in and promises to send porters to bring his comrade back as soon as possible. He also promises the player a cash reward to bring back proof of the missionary's death, and an even bigger reward if he can be brought back alive.
The player heads to where the missionary was last sighted and searches for the hidden entrance to the Naga's cave lair. Depending on how stealthily the player sneaks through the cave and takes out the Naga, the missionary will either be alive or have already been eaten when they reach the bottom. The player then either needs to escort him back or take his medallion back to Stormhold.
So a quest that gets the player exploring and talking to the locals, plus some thief-style sneaking in the rescue mission at the end. Thoughts?
Mystery of the Missing Missionary
In the city of Stormhold's Chapter House, the basement is home to a Knight Errant who explains he's been living there since he was bitten out in the Marshes some months ago. He nearly died, but is on the mend and wants to find out what happened to his friend and fellow Knight, who left the Chapterhouse to escort a new missionary from Cyrodiil while he was in a coma. He hasn't come back.
He tells the player to start making enquiries around the village of Phomolo, where his friend was last sighted.
When the player makes it to Phomolo, they will need to get to know the villagers before they will talk openly with you. They say the missionary and his guard came here but they did not stay long. If you are allowed to see the Shaman, he explains that missionaries of the Nine are not welcome in the village. He thinks they may have gone south into the Everglades.
The player eventually wanders through the Everglades until they find an Argonian in Go-Ja-Morgoa who remembers a sick "soft-skin" being brought in a few weeks ago.
The player finds the Knight in one of the huts, in even worse shape than his friend back in Stormhold. He is being cared for by a local argonian, but does not know what happened to the missionary he was escorting. He says that the inexperienced young imperial decided to try to do what nobody had tried before and convert some of the Naga, despite the Knight's advice to the contrary. They were separated and he fears the missionary is dead. He asks the player to find out what happened.
The player can now go back to Stormhold and tell the Knight Errant that his friend is safe. The Prelate comes in and promises to send porters to bring his comrade back as soon as possible. He also promises the player a cash reward to bring back proof of the missionary's death, and an even bigger reward if he can be brought back alive.
The player heads to where the missionary was last sighted and searches for the hidden entrance to the Naga's cave lair. Depending on how stealthily the player sneaks through the cave and takes out the Naga, the missionary will either be alive or have already been eaten when they reach the bottom. The player then either needs to escort him back or take his medallion back to Stormhold.
So a quest that gets the player exploring and talking to the locals, plus some thief-style sneaking in the rescue mission at the end. Thoughts?