07-21-2009, 12:51 PM
This is a summary of our previous discussions on this topic.
Black Marsh no longer has a functioning Fighter's Guild. In keeping with the general decay of law and order, the BM branch of the Guild became lawless swords for hire, causing so much trouble and bringing the Guild into such disrepute that the central offices back in Cyrodiil formally revoked their Imperial Charter and dissolved the organisation.
Since then their place has been taken by mercenaries, who have little respect for the principles of ethics, honour and transparency that governed the Fighter's Guild of old. These are men and women who will work for anyone, government, gangsters, or even slavers. The city of Soulrest is the centre of this trade, and the player can easily get hold of dirty work if they know which bar to look in.
But one person aspires to change all this. His name is gro-Torug, an orc who once worked for the Guild and seeks to re-establish it. But he needs money and friends. If the player visits the Oddjob Bar in Soulrest (see my other post), he can run across gro-Torug, who tells the player about his vision of a new Fighter's Guild to clean up the province.
If the player agrees, they set about acquiring a disused building. There is one available in Soulrest and though it is available at a knockdown price, you still either need money (if the player has it, they can pay straight away) and favours from important townspeople. These are gained by doing quests for locals, starting with the obligatory rat quest for the port authorities and moving on.
Once the house is bought, instead of payment for each mission, the player is rewarded by seeing the Soulrest Guild slowly develop, gaining new facilities and members.
The ultimate goal is to go back to Cyrodiil and get permission from the Guildmasters to have the charter restored, with the player as head of the new BM Fighter's Guild.
Later, you get the chance to set up branches in other settlements, such as Gideon (this place already has a Guildhall, but my idea was that to begin with it could be boarded up and later re-claimed when the player manages to get the Guild re-established).
Black Marsh no longer has a functioning Fighter's Guild. In keeping with the general decay of law and order, the BM branch of the Guild became lawless swords for hire, causing so much trouble and bringing the Guild into such disrepute that the central offices back in Cyrodiil formally revoked their Imperial Charter and dissolved the organisation.
Since then their place has been taken by mercenaries, who have little respect for the principles of ethics, honour and transparency that governed the Fighter's Guild of old. These are men and women who will work for anyone, government, gangsters, or even slavers. The city of Soulrest is the centre of this trade, and the player can easily get hold of dirty work if they know which bar to look in.
But one person aspires to change all this. His name is gro-Torug, an orc who once worked for the Guild and seeks to re-establish it. But he needs money and friends. If the player visits the Oddjob Bar in Soulrest (see my other post), he can run across gro-Torug, who tells the player about his vision of a new Fighter's Guild to clean up the province.
If the player agrees, they set about acquiring a disused building. There is one available in Soulrest and though it is available at a knockdown price, you still either need money (if the player has it, they can pay straight away) and favours from important townspeople. These are gained by doing quests for locals, starting with the obligatory rat quest for the port authorities and moving on.
Once the house is bought, instead of payment for each mission, the player is rewarded by seeing the Soulrest Guild slowly develop, gaining new facilities and members.
The ultimate goal is to go back to Cyrodiil and get permission from the Guildmasters to have the charter restored, with the player as head of the new BM Fighter's Guild.
Later, you get the chance to set up branches in other settlements, such as Gideon (this place already has a Guildhall, but my idea was that to begin with it could be boarded up and later re-claimed when the player manages to get the Guild re-established).