10-17-2009, 07:00 PM
Bug Report #2
This Bug Report has been constructed with the Valenwood ESM 1.6, Oblivion.ESM and the latest VWdrTheShip.ESP
Fixed Issues
Issues that could not be fixed
Further Discussion Needed
Landorar
This NPC lives in a hut on the main island. He was talking out-of-place content and does not really seem to have any real purpose. I'm hereby asking for approval to delete him, giving us space for more sensibly added NPCs.
The Heart Coral
The Crazy Man
The inside of the Crazy Mans Hut doesn't exactly look very professional done (eg: Lots of objects having the exactly same rotation, the same clutter models being used over and over again, etc.) I see the point in making it look completely messy, but by doing those mistakes, it's exactly the opposite. It looks quite steril to me. With the absence of an NPC called "Crazy Man" and no questline involved, I hereby suggest redoing this house.
a) Using it for a completely different thing (could be used as a place for another side quest?)
b) At least redoing the house and adding the "Crazy Man"
Miscellaneous
Final Words
A list with every interior on the island, including it's name in the editor, would be nice for organising things like "Lets call every House a Hut" or "All the houses on the islands need windows". Unfortunately, there's a lot of different ModIds, e.g. VWdr or Valenwood or VIC, so a list would be nice. Who's up for it?
I hereby ask Windsurfers permission to start three claim threads (The two mentioned + a revision of the 'Crazy Mans Hut'
I'm currently testplaying one last time myself to get certain issues straightened out. After I'm done doing so, I will start to complete the questline. After that, a new ESP will be released, which you guys will have to testplay to the death, just so much as the final release, which will containt sidequests etc. We also still need to think about things like the indoor sounds (muffled jungle noises), our custom music aswell as a working map (the one we're using right now seems kindof not working).
Well, that's it for now. Thank you for your attention and have a good flight!
Cheers, Doc! :goodjob:
This Bug Report has been constructed with the Valenwood ESM 1.6, Oblivion.ESM and the latest VWdrTheShip.ESP
Fixed Issues
- More light under the heart coral has been placed.
- The floating yellow coral before the heart coral has been fixed.
- A journal entry concerning the quest "Sammanul's Progress" has been fixed.
- The Lightorb and the pot next to Rindar's House are no longer floating.
- More floating issues have been fixed.
- The ladder on the outside of the inn leading upwards has been replaced, making it look more natural.
- The painting of Chaidynhal in the Crazy-Mans-House has been removed.
- Anruins spawn position has been slightly changed, even though he's not being spawned sticking in a building. This might help the issue of him appearing stuck.
- The chieftains and shamans house now both have exterior and interior windows. If there's more interiors needing windows, a list would be nice.
- Two floating bushes infront of the "Cave"-Interior have been fixed.
- Most houses have been renamed huts, a spelling mistake concerning the chieftains hut has been fixed.
- A lamp post on the large island near the rowboat is no longer floating.
- 'Araqu'Thon' does now belong to Volus, so the player cannot freely take items from it.
- The clipping problem concerning the bedrolls in Araqu'Thon has been fixed.
- The floating area on the big rock (waterfall/med island) has been covered
- A journal entry concerning "Sammanul's Progress' has been fixed.
- A spelling mistake in Rindar's dialogue has been fixed.
- All pots on the island are now owned by chief arannir, taking from it will be considered stealing.
- A floating wooden ear near Betto Plotius hut has been fixed.
- The floating red flower in the middle of the village has been fixed.
- The weird unique dialogue from landorar has been removed.
- Pot and leefs causing trouble in Rindars house have been removed
- All Valenwood fishes are now dropping scales which have been accordingly named.
Issues that could not be fixed
Quote:http://s592.photobucket.com/albums/tt6/s...-54-35.jpgI honestly have no idea where that's supposed to be.
Quote:Several floating items (look in my gallery) http://s592.photobucket.com/albums/tt6/s...Valenwood/Are you telling me all 45 pictures in this galery contain floating items? It's like one of those "Where's Waldo" pictures. A red marker or something similar would be nice to see right away which item is floating Also, some of those pictures are taken in the nowhere and picutres of your current location aren't helping much either. When activating the console, you can click on the floating item, then you can enter getPos in the console to get global coordiantes. It would be nice if you posted them so the floating stuff can be identiefied more quickly without searching for hours. We've got more important stuff to do right now (mainquestline).
Quote:It is hard to explain, but when you go near the door you get to the roof of the boat (I don’t know if this is a model issue)I cannot find any reason for this behaviour, can you record and upload this somehow?
Quote:Sammanul was not in “Rindars house”??? (I didn’t follow the quest marker, and then I got a journal update when I entered Rindars house; about Sammanul being in there, eating.)
Quote:When I have talked to sammanul. Volus didn’t show up. Later I found him between two trees in the village.I was not able to see through these problems, everything seemed to be just fine on my testplay. If these problems keeps occuring, please inform me about it.
Further Discussion Needed
Landorar
This NPC lives in a hut on the main island. He was talking out-of-place content and does not really seem to have any real purpose. I'm hereby asking for approval to delete him, giving us space for more sensibly added NPCs.
The Heart Coral
Quote:The underwater breath spell will still continue after the heart coral has been picked up.Why should it stop? It's a simple spell for underwater breathing and has nothing to do with a piece of coral I guess. I will leave it as it is for now, unless windsurfer decides against it.
Quote:The Heart Coral doesn't have an iconYes, it does. It simply wasn't included in the ESP you tested. It should be included in the latest Valenwood ESM (1.6) though.
Quote:The heart coral can be pickpocket from the shaman after her quest.So? I like to keep things realistic. What stops you from taking it back? Unless she discovers your steeling, it's your call.
Quote:After I went for the heart coral, the shaman went back to her house, while I was in the water. Isn’t she supposed to stay on the beach?Nope, she's not. I think she even tells you that you're on your own from now on, doesn't she? She's thinking that you're not going to make it after all, so why watch?
The Crazy Man
Quote:I have found an elven bow behind the crazy mans house, is this suppose to be there?I have absolutely no idea. Windsurfer?
Quote:Everything in crazy mans house is owned by the player.This will be easy to change once the NPC "Crazy Man" has been created.
The inside of the Crazy Mans Hut doesn't exactly look very professional done (eg: Lots of objects having the exactly same rotation, the same clutter models being used over and over again, etc.) I see the point in making it look completely messy, but by doing those mistakes, it's exactly the opposite. It looks quite steril to me. With the absence of an NPC called "Crazy Man" and no questline involved, I hereby suggest redoing this house.
a) Using it for a completely different thing (could be used as a place for another side quest?)
b) At least redoing the house and adding the "Crazy Man"
Miscellaneous
Quote:Remember to set the NPCs involved in side quest essential too.I rather wouldn't. It's not essential to complete side quests in this game and mod, so NPCs concerning them will not be marked essential either. That's the way BethSoft held it and that's the way I'd hold it aswell. Besides, you're not supposed to go around killing anyways.
Quote:Sidequest "The Collector"There's a sidequest called "The Collector" done by me years ago when I first joined this project. It asks you to get a certain book from the main land. Some people (including me) have come to find it a little bit strange. On the other hand, maybe there might be Bosmer with a "fetish" for outlandish books, who knows? So, question is: Should we keep this quest or not. Windsurfer?
Quote:Betto PlotiusThis NPC has a house on the main island, but has not been created yet. As I tried to do so, I realized that this NPC already exists in the Vanila content, living in Leyawiin. Should we rename this NPC? Or is this a kind of easter egg or even wanted and not just a simple coincidence?
Quote:Merchants and InnsWe have several resemblences ingame concerning Rindar (a local merchant) and a big house, until now it's being treated as a tavern. We really need to make some final decisions about wether we keep them for comfort or redo them by sticking closer to the lore. Windsurfer?
Quote:LODThe new terrain done by windsurfer looks great! Only question is, only the terrain is appearing, not the trees on it. This looks kind of stupid, and there has to be a way around, Oblivion managed to displays LOD trees aswell, right? Are you going to take on that aswell, windsurfer?
Final Words
A list with every interior on the island, including it's name in the editor, would be nice for organising things like "Lets call every House a Hut" or "All the houses on the islands need windows". Unfortunately, there's a lot of different ModIds, e.g. VWdr or Valenwood or VIC, so a list would be nice. Who's up for it?
Quote:We need to exteriors; the house across from the crazy mans house.(I cant remember if this is related to a quest) And the Big house in the village ( this could perhaps be either; Barracks (where the guards sleep and eat), a player owned house, (when the main quest is done.) or crealius’ house after he chooses to stay on the isles.
I hereby ask Windsurfers permission to start three claim threads (The two mentioned + a revision of the 'Crazy Mans Hut'
I'm currently testplaying one last time myself to get certain issues straightened out. After I'm done doing so, I will start to complete the questline. After that, a new ESP will be released, which you guys will have to testplay to the death, just so much as the final release, which will containt sidequests etc. We also still need to think about things like the indoor sounds (muffled jungle noises), our custom music aswell as a working map (the one we're using right now seems kindof not working).
Well, that's it for now. Thank you for your attention and have a good flight!
Cheers, Doc! :goodjob: